C# Class Schmup.Shot

Inheritance: LuxEngine.Scene
Afficher le fichier Open project: Louis-Dureuil/maya-vs-the-world Class Usage Examples

Méthodes publiques

Свойство Type Description
Accel Vector2
Speed Vector2

Méthodes publiques

Méthode Description
Draw ( GameTime gameTime ) : void
Initialize ( ) : void
Shoot ( ) : void
Shot ( LuxGame game, World world, double invincibleTimeSec, Sprite skin = null ) : System
Shot ( LuxGame game, double invincibleTimeSec, bool isAGoodShot, World world, int hitbox, int damage, Sprite skin = null ) : System
Shot ( LuxGame game, double invincibleTimeSec, int hitbox, int damage, World world, Sprite skin = null ) : System
Update ( GameTime gameTime ) : void

Method Details

Draw() public méthode

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void

Initialize() public méthode

public Initialize ( ) : void
Résultat void

Shoot() public méthode

public Shoot ( ) : void
Résultat void

Shot() public méthode

public Shot ( LuxGame game, World world, double invincibleTimeSec, Sprite skin = null ) : System
game LuxEngine.LuxGame
world World
invincibleTimeSec double
skin LuxEngine.Sprite
Résultat System

Shot() public méthode

public Shot ( LuxGame game, double invincibleTimeSec, bool isAGoodShot, World world, int hitbox, int damage, Sprite skin = null ) : System
game LuxEngine.LuxGame
invincibleTimeSec double
isAGoodShot bool
world World
hitbox int
damage int
skin LuxEngine.Sprite
Résultat System

Shot() public méthode

public Shot ( LuxGame game, double invincibleTimeSec, int hitbox, int damage, World world, Sprite skin = null ) : System
game LuxEngine.LuxGame
invincibleTimeSec double
hitbox int
damage int
world World
skin LuxEngine.Sprite
Résultat System

Update() public méthode

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void

Property Details

Accel public_oe property

public Vector2 Accel
Résultat Vector2

Speed public_oe property

public Vector2 Speed
Résultat Vector2