Свойство | Type | Description | |
---|---|---|---|
baseModel | |||
capModel | |||
debug | bool | ||
defaultOrientation | |||
fullDeployedScale | Vector3 | ||
fullDeployedUpVector | Vector3 | ||
lineModel | |||
localPosition | Vector3 | ||
modelName | String | ||
name | String | ||
parachutePivot | |||
retractedScale | Vector3 | ||
retractedUpVector | Vector3 | ||
semiDeployedScale | Vector3 | ||
semiDeployedUpVector | Vector3 | ||
texture | String |
Méthode | Description | |
---|---|---|
ParachuteModelData ( |
||
setupModel ( Part part, |
||
updateDeployAnimation ( ChuteAnimationState state, float progress, float randomization, float lerpDPS ) : void |
public ParachuteModelData ( |
||
node | ||
retracted | Vector3 | |
semi | Vector3 | |
full | Vector3 | |
index | int | |
main | bool | |
Résultat | System |
public setupModel ( Part part, |
||
part | Part | |
baseTransform | ||
targetRotator | ||
Résultat | void |
public updateDeployAnimation ( ChuteAnimationState state, float progress, float randomization, float lerpDPS ) : void | ||
state | ChuteAnimationState | |
progress | float | |
randomization | float | |
lerpDPS | float | |
Résultat | void |
public GameObject,UnityEngine baseModel | ||
Résultat |
public Quaternion,UnityEngine defaultOrientation | ||
Résultat |
public GameObject,UnityEngine lineModel | ||
Résultat |
public GameObject,UnityEngine parachutePivot | ||
Résultat |