Свойство | Type | Description | |
---|---|---|---|
Additem | void | ||
CreateItem | |||
RemoveItem | void | ||
UpdateGeneralFromEntityBase | void |
Méthode | Description | |
---|---|---|
InventoryEditorModel ( VRage.Game.MyObjectBuilder_Inventory inventory, float maxVolume, VRage.Game.MyObjectBuilder_Character character = null ) : System | ||
InventoryEditorModel ( bool isValid ) : System |
Méthode | Description | |
---|---|---|
Additem ( VRage.Game.MyObjectBuilder_InventoryItem item ) : void | ||
CreateItem ( VRage.Game.MyObjectBuilder_InventoryItem item, string contentPath ) : |
||
RemoveItem ( int index ) : void | ||
UpdateGeneralFromEntityBase ( ) : void |
public InventoryEditorModel ( VRage.Game.MyObjectBuilder_Inventory inventory, float maxVolume, VRage.Game.MyObjectBuilder_Character character = null ) : System | ||
inventory | VRage.Game.MyObjectBuilder_Inventory | |
maxVolume | float | |
character | VRage.Game.MyObjectBuilder_Character | |
Résultat | System |
public InventoryEditorModel ( bool isValid ) : System | ||
isValid | bool | |
Résultat | System |