Méthode | Description | |
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stopAndGo ( bool stopped, string>._System |
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updateBotPosition ( R2D2 enc, R2D2 imu, string>._System |
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updateInventory ( int inventory, string>._System |
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updateObstacleGrid ( long grid, string>._System |
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updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent, string>._System |
public stopAndGo ( bool stopped, string>._System |
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stopped | bool | |
context__ | string>._System | |
observer__ | Ice | |
Résultat | void |
public updateBotPosition ( R2D2 enc, R2D2 imu, string>._System |
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enc | R2D2 | |
imu | R2D2 | |
context__ | string>._System | |
observer__ | Ice | |
Résultat | void |
public updateInventory ( int inventory, string>._System |
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inventory | int | |
context__ | string>._System | |
observer__ | Ice | |
Résultat | void |
public updateObstacleGrid ( long grid, string>._System |
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grid | long | |
context__ | string>._System | |
observer__ | Ice | |
Résultat | void |
public updatePowerStats ( float batteryPercent, float voltage, float regulatedCurrent, float unregulatedCurrent, string>._System |
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batteryPercent | float | |
voltage | float | |
regulatedCurrent | float | |
unregulatedCurrent | float | |
context__ | string>._System | |
observer__ | Ice | |
Résultat | void |