Свойство | Type | Description | |
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colliders | |||
hinges | |||
meshes | |||
particlesEffectsHierachy | |||
playerReticle | |||
rouletteHierachy | |||
weaponsHierachy |
Méthode | Description | |
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Awake ( ) : void | ||
BoostButton ( bool a_selectButton, bool a_dpadUp, bool a_dpadDown ) : void | ||
DevHacks ( ) : void |
Skip to next EPlayerState. If we add more states, make sure we add functionality here. We've intentionally left out Roulette for the Time being...........
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GetPlayerState ( ) : EPlayerState | ||
SetPlayerState ( EPlayerState a_state ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Méthode | Description | |
---|---|---|
ChangeToControl ( ) : void | ||
ChangeToDying ( ) : void | ||
ChangeToPregame ( ) : void | ||
ChangeToRoulette ( ) : void | ||
ChangeToStalling ( ) : void | ||
ChangeToSuicide ( ) : void | ||
ControlUpdate ( ) : void | ||
DyingUpdate ( ) : void | ||
GetAnyButtonDownMyPlayer ( ) : bool | ||
PregameUpdate ( ) : void | ||
ResetPlayerShip ( ) : void | ||
RouletteUpdate ( ) : void | ||
StallingUpdate ( ) : void | ||
SuicideUpdate ( ) : void | ||
ToggleShipParts ( bool a_colEnable, bool a_meshEnable, bool a_hingesEnable, bool a_rouletteEnable, bool a_particlesEnable, bool a_weaponsEnable ) : void |
Toggles the ship's component parts and sub-children for the current state.
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public BoostButton ( bool a_selectButton, bool a_dpadUp, bool a_dpadDown ) : void | ||
a_selectButton | bool | |
a_dpadUp | bool | |
a_dpadDown | bool | |
Résultat | void |
public SetPlayerState ( EPlayerState a_state ) : void | ||
a_state | EPlayerState | |
Résultat | void |
public GameObject,UnityEngine colliders | ||
Résultat |
public GameObject,UnityEngine particlesEffectsHierachy | ||
Résultat |
public GameObject,UnityEngine playerReticle | ||
Résultat |
public GameObject,UnityEngine rouletteHierachy | ||
Résultat |