Свойство | Type | Description | |
---|---|---|---|
FixtureA | Fixture | ||
FixtureB | Fixture | ||
Manifold | |||
TOI | float |
Méthode | Description | |
---|---|---|
FlagForFiltering ( ) : void |
Flag this contact for filtering. Filtering will occur the next time step.
|
|
GetManifold ( |
Get the contact manifold. Do not modify the manifold unless you understand the internals of Box2D.
|
|
GetWorldManifold ( Vector2 &normal, FixedArray2 |
Gets the world manifold.
|
|
IsTouching ( ) : bool |
Determines whether this contact is touching.
|
Méthode | Description | |
---|---|---|
Contact ( Fixture fA, int indexA, Fixture fB, int indexB ) : System | ||
Create ( Fixture fixtureA, int indexA, Fixture fixtureB, int indexB ) : |
||
Destroy ( ) : void | ||
Evaluate ( |
Evaluate this contact with your own manifold and transforms.
|
|
Reset ( Fixture fA, int indexA, Fixture fB, int indexB ) : void | ||
Update ( ContactManager contactManager ) : void |
Update the contact manifold and touching status. Note: do not assume the fixture AABBs are overlapping or are valid.
|
public GetManifold ( |
||
manifold | The manifold. | |
Résultat | void |
public GetWorldManifold ( Vector2 &normal, FixedArray2 |
||
normal | Vector2 | |
points | FixedArray2 |
|
Résultat | void |
public Manifold,Project290.Physics.Collision Manifold | ||
Résultat |