Property | Type | Description | |
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FixtureA | Fixture | ||
FixtureB | Fixture | ||
Manifold | |||
TOI | float |
Method | Description | |
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FlagForFiltering ( ) : void |
Flag this contact for filtering. Filtering will occur the next time step.
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GetManifold ( |
Get the contact manifold. Do not modify the manifold unless you understand the internals of Box2D.
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GetWorldManifold ( Vector2 &normal, FixedArray2 |
Gets the world manifold.
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IsTouching ( ) : bool |
Determines whether this contact is touching.
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Method | Description | |
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Contact ( Fixture fA, int indexA, Fixture fB, int indexB ) : System | ||
Create ( Fixture fixtureA, int indexA, Fixture fixtureB, int indexB ) : |
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Destroy ( ) : void | ||
Evaluate ( |
Evaluate this contact with your own manifold and transforms.
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Reset ( Fixture fA, int indexA, Fixture fB, int indexB ) : void | ||
Update ( ContactManager contactManager ) : void |
Update the contact manifold and touching status. Note: do not assume the fixture AABBs are overlapping or are valid.
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public GetManifold ( |
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manifold | The manifold. | |
return | void |
public GetWorldManifold ( Vector2 &normal, FixedArray2 |
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normal | Vector2 | |
points | FixedArray2 |
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return | void |
public Manifold,Project290.Physics.Collision Manifold | ||
return |