Méthode | Description | |
---|---|---|
Draw ( SharpDX.Toolkit.GameTime gametime ) : void | ||
Obelisk ( Project2Game game, System.Vector3 position, System.Vector3 size ) : System |
Méthode | Description | |
---|---|---|
GeneratePhysicsDescription ( ) : RigidBody |
public Draw ( SharpDX.Toolkit.GameTime gametime ) : void | ||
gametime | SharpDX.Toolkit.GameTime | |
Résultat | void |
protected GeneratePhysicsDescription ( ) : RigidBody | ||
Résultat | RigidBody |
public Obelisk ( Project2Game game, System.Vector3 position, System.Vector3 size ) : System | ||
game | Project2Game | |
position | System.Vector3 | |
size | System.Vector3 | |
Résultat | System |