Свойство | Type | Description | |
---|---|---|---|
additiveTimer | float | ||
colors | UnityEngine.Color[] | ||
lastAdditiveTimerStart | float | ||
lastStartTime | float |
Méthode | Description | |
---|---|---|
Bit ( int a, int b ) : int | ||
ClipPoly ( float vIn, int n, float vOut, float pnx, float pnz, float pd ) : int | ||
ClipPolygon ( Int3 vIn, int n, Int3 vOut, int multi, int offset, int axis ) : int | ||
ClipPolygon ( |
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ClipPolygon ( float vIn, int n, float vOut, float multi, float offset, int axis ) : int | ||
ClipPolygonY ( float vIn, int n, float vOut, float multi, float offset, int axis ) : int | ||
CopyVector ( float a, int i, |
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EndTimer ( string label ) : void | ||
EndTimerAdditive ( string label, bool log ) : void | ||
GetColor ( int i ) : |
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IntToColor ( int i, float a ) : |
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IntersectXAxis ( |
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IntersectZAxis ( |
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Max ( float a, float b, float c ) : float | ||
Max ( float a, float b, float c, float d ) : float | ||
Max ( int a, int b, int c, int d ) : int | ||
Min ( float a, float b, float c ) : float | ||
Min ( float a, float b, float c, float d ) : float | ||
Min ( int a, int b, int c, int d ) : int | ||
StartTimer ( ) : void | ||
StartTimerAdditive ( bool reset ) : void | ||
ToMillis ( float v ) : string | ||
TriangleArea ( |
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TriangleArea2 ( |
public static ClipPoly ( float vIn, int n, float vOut, float pnx, float pnz, float pd ) : int | ||
vIn | float | |
n | int | |
vOut | float | |
pnx | float | |
pnz | float | |
pd | float | |
Résultat | int |
public static ClipPolygon ( Int3 vIn, int n, Int3 vOut, int multi, int offset, int axis ) : int | ||
vIn | Int3 | |
n | int | |
vOut | Int3 | |
multi | int | |
offset | int | |
axis | int | |
Résultat | int |
public static ClipPolygon ( |
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vIn | ||
n | int | |
vOut | ||
multi | float | |
offset | float | |
axis | int | |
Résultat | int |
public static ClipPolygon ( float vIn, int n, float vOut, float multi, float offset, int axis ) : int | ||
vIn | float | |
n | int | |
vOut | float | |
multi | float | |
offset | float | |
axis | int | |
Résultat | int |
public static ClipPolygonY ( float vIn, int n, float vOut, float multi, float offset, int axis ) : int | ||
vIn | float | |
n | int | |
vOut | float | |
multi | float | |
offset | float | |
axis | int | |
Résultat | int |
public static CopyVector ( float a, int i, |
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a | float | |
i | int | |
v | ||
Résultat | void |
public static EndTimer ( string label ) : void | ||
label | string | |
Résultat | void |
public static EndTimerAdditive ( string label, bool log ) : void | ||
label | string | |
log | bool | |
Résultat | void |
public static GetColor ( int i ) : |
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i | int | |
Résultat |
public static IntToColor ( int i, float a ) : |
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i | int | |
a | float | |
Résultat |
public static IntersectXAxis ( |
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intersection | ||
start1 | ||
dir1 | ||
x | float | |
Résultat | bool |
public static IntersectZAxis ( |
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intersection | ||
start1 | ||
dir1 | ||
z | float | |
Résultat | bool |
public static Max ( float a, float b, float c ) : float | ||
a | float | |
b | float | |
c | float | |
Résultat | float |
public static Max ( float a, float b, float c, float d ) : float | ||
a | float | |
b | float | |
c | float | |
d | float | |
Résultat | float |
public static Max ( int a, int b, int c, int d ) : int | ||
a | int | |
b | int | |
c | int | |
d | int | |
Résultat | int |
public static Min ( float a, float b, float c ) : float | ||
a | float | |
b | float | |
c | float | |
Résultat | float |
public static Min ( float a, float b, float c, float d ) : float | ||
a | float | |
b | float | |
c | float | |
d | float | |
Résultat | float |
public static Min ( int a, int b, int c, int d ) : int | ||
a | int | |
b | int | |
c | int | |
d | int | |
Résultat | int |
public static StartTimerAdditive ( bool reset ) : void | ||
reset | bool | |
Résultat | void |
public static ToMillis ( float v ) : string | ||
v | float | |
Résultat | string |
public static TriangleArea ( |
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a | ||
b | ||
c | ||
Résultat | float |
public static TriangleArea2 ( |
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a | ||
b | ||
c | ||
Résultat | float |
public static Color[],UnityEngine colors | ||
Résultat | UnityEngine.Color[] |
public static float lastAdditiveTimerStart | ||
Résultat | float |