Méthode | Description | |
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AddParticle ( System.Vector2 pos, System.Vector2 vel, float lifeTime, float size0, float size1, float colorBoost = 1 ) : void |
Adds random particle at specified position
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Draw ( Fusion.GameTime gameTime, Fusion stereoEye ) : void |
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Initialize ( ) : void |
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ParticleSystem ( Game game ) : System |
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Update ( Fusion.GameTime gameTime ) : void |
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Méthode | Description | |
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Dispose ( bool disposing ) : void |
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Méthode | Description | |
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ClearParticleBuffer ( ) : void |
Makes all particles wittingly dead
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Game_Reloading ( object sender, |
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RadialRandomVector ( ) : System.Vector2 |
Returns random radial vector
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StateEnum ( Fusion.Graphics.PipelineState ps, |
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public AddParticle ( System.Vector2 pos, System.Vector2 vel, float lifeTime, float size0, float size1, float colorBoost = 1 ) : void | ||
pos | System.Vector2 | |
vel | System.Vector2 | |
lifeTime | float | |
size0 | float | |
size1 | float | |
colorBoost | float | |
Résultat | void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
Résultat | void |
public Draw ( Fusion.GameTime gameTime, Fusion stereoEye ) : void | ||
gameTime | Fusion.GameTime | |
stereoEye | Fusion | |
Résultat | void |
public ParticleSystem ( Game game ) : System | ||
game | Game | |
Résultat | System |
public Update ( Fusion.GameTime gameTime ) : void | ||
gameTime | Fusion.GameTime | |
Résultat | void |