C# Class PGCGame.Failsafe.FailsafeErrorGame

Failsafe game error screen class.
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: GreatMindsRobotics/PGCGame Class Usage Examples

Méthodes publiques

Méthode Description
FailsafeErrorGame ( Exception ex ) : System

Méthodes protégées

Méthode Description
BeginDraw ( ) : bool
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

EndDraw ( ) : void
Initialize ( ) : void
LoadContent ( ) : void

Load Game Assets and initialize all screens

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Méthode Description
ErrLinkOpen ( Glib.XNA.SpriteLib.TextSprite clicked ) : void
reportError_Pressed ( object sender, EventArgs e ) : void

Method Details

BeginDraw() protected méthode

protected BeginDraw ( ) : bool
Résultat bool

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime GameTime Provides a snapshot of timing values.
Résultat void

EndDraw() protected méthode

protected EndDraw ( ) : void
Résultat void

FailsafeErrorGame() public méthode

public FailsafeErrorGame ( Exception ex ) : System
ex System.Exception
Résultat System

Initialize() protected méthode

protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

Load Game Assets and initialize all screens
protected LoadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime GameTime Provides a snapshot of timing values.
Résultat void