Method | Description | |
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FailsafeErrorGame ( |
Method | Description | |
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BeginDraw ( ) : bool | ||
Draw ( GameTime gameTime ) : void |
This is called when the game should draw itself.
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EndDraw ( ) : void | ||
Initialize ( ) : void | ||
LoadContent ( ) : void |
Load Game Assets and initialize all screens
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Update ( GameTime gameTime ) : void |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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Method | Description | |
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ErrLinkOpen ( Glib.XNA.SpriteLib.TextSprite clicked ) : void | ||
reportError_Pressed ( object sender, |
protected Draw ( GameTime gameTime ) : void | ||
gameTime | GameTime | Provides a snapshot of timing values. |
return | void |
public FailsafeErrorGame ( |
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ex | ||
return | System |
protected Update ( GameTime gameTime ) : void | ||
gameTime | GameTime | Provides a snapshot of timing values. |
return | void |