C# Class OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass

Afficher le fichier Open project: N3X15/VoxelSim Class Usage Examples

Méthodes publiques

Свойство Type Description
FALSE OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
LSL_STATUS_BOUNDS_ERROR OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
LSL_STATUS_INTERNAL_ERROR OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
LSL_STATUS_MALFORMED_PARAMS OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
LSL_STATUS_NOT_FOUND OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
LSL_STATUS_NOT_SUPPORTED OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
LSL_STATUS_OK OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
LSL_STATUS_TYPE_MISMATCH OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
LSL_STATUS_WHITELIST_FAILED OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
PAY_DEFAULT OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
PAY_HIDE OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Prim OSSLPrim
TOUCH_INVALID_TEXCOORD OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
TOUCH_INVALID_VECTOR OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
TRUE OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
ZERO_ROTATION OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
ZERO_VECTOR OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
m_LSL_Functions ILSL_Api
m_OSSL_Functions IOSSL_Api

Méthodes publiques

Méthode Description
ApiTypeLSL ( IScriptApi api ) : void
ApiTypeOSSL ( IScriptApi api ) : void
llAbs ( int i ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llAcos ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llAddToLandBanList ( string avatar, double hours ) : void
llAddToLandPassList ( string avatar, double hours ) : void
llAdjustSoundVolume ( double volume ) : void
llAllowInventoryDrop ( int add ) : void
llAngleBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llApplyImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
llApplyRotationalImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
llAsin ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llAtan2 ( double x, double y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llAttachToAvatar ( int attachment ) : void
llAvatarOnSitTarget ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llAxes2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 fwd, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 left, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 up ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llAxisAngle2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double angle ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llBase64ToInteger ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llBase64ToString ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llBreakAllLinks ( ) : void
llBreakLink ( int linknum ) : void
llCSV2List ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llCeil ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llClearCameraParams ( ) : void
llClearPrimMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llCloseRemoteDataChannel ( string channel ) : void
llCloud ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llCollisionFilter ( string name, string id, int accept ) : void
llCollisionSound ( string impact_sound, double impact_volume ) : void
llCollisionSprite ( string impact_sprite ) : void
llCos ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llCreateLink ( string target, int parent ) : void
llDeleteSubList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llDeleteSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llDetachFromAvatar ( ) : void
llDetectedGrab ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llDetectedGroup ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llDetectedKey ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llDetectedLinkNumber ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llDetectedName ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llDetectedOwner ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llDetectedPos ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llDetectedRot ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llDetectedTouchBinormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llDetectedTouchFace ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llDetectedTouchNormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llDetectedTouchPos ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llDetectedTouchST ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llDetectedTouchUV ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llDetectedType ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llDetectedVel ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llDialog ( string avatar, string message, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list buttons, int chat_channel ) : void
llDie ( ) : void
llDumpList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, string seperator ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llEdgeOfWorld ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 dir ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llEjectFromLand ( string pest ) : void
llEmail ( string address, string subject, string message ) : void
llEscapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llEuler2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llFabs ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llFloor ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llForceMouselook ( int mouselook ) : void
llFrand ( double mag ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetAccel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetAgentInfo ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetAgentLanguage ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetAgentSize ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetAlpha ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetAndResetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetAnimation ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetAnimationList ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetAttached ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetBoundingBox ( string obj ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetCameraPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetCameraRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llGetCenterOfMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetColor ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetCreator ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetDate ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetEnergy ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetForce ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetFreeMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetFreeURLs ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetGMTclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetGeometricCenter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetHTTPHeader ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString request_id, string header ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetInventoryCreator ( string item ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetInventoryKey ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetInventoryName ( int type, int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetInventoryNumber ( int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetInventoryPermMask ( string item, int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetInventoryType ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetLandOwnerAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetLinkKey ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetLinkName ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetLinkNumber ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetLinkPrimitiveParams ( int linknum, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetListEntryType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetListLength ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetLocalPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetLocalRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llGetMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetNextEmail ( string address, string subject ) : void
llGetNotecardLine ( string name, int line ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetNumberOfNotecardLines ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetNumberOfPrims ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetNumberOfSides ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetObjectDesc ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetObjectDetails ( string id, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list args ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetObjectMass ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetObjectName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetObjectPermMask ( int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetObjectPrimCount ( string object_id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetOmega ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetOwner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetOwnerKey ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetParcelDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list param ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetParcelFlags ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetParcelMaxPrims ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetParcelPrimCount ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int category, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetParcelPrimOwners ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetPermissions ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetPermissionsKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetPrimMediaParams ( int face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetRegionAgentCount ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetRegionCorner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetRegionFPS ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetRegionFlags ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetRegionName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetRegionTimeDilation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetRootPosition ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetRootRotation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llGetRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llGetScale ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetScriptName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetScriptState ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetSimulatorHostname ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetStartParameter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetStatus ( int status ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetSunDirection ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetTexture ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetTextureOffset ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetTextureRot ( int side ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetTextureScale ( int side ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetTimeOfDay ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetTimestamp ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetTorque ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetUnixTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetVel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetWallclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGiveInventory ( string destination, string inventory ) : void
llGiveInventoryList ( string destination, string category, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list inventory ) : void
llGiveMoney ( string destination, int amount ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGodLikeRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
llGround ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGroundContour ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGroundNormal ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGroundRepel ( double height, int water, double tau ) : void
llGroundSlope ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llHTTPRequest ( string url, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list parameters, string body ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llHTTPResponse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, int status, string body ) : void
llInsertString ( string dst, int position, string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llInstantMessage ( string user, string message ) : void
llIntegerToBase64 ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llKey2Name ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llLinkParticleSystem ( int linknum, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llList2CSV ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llList2Float ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llList2Integer ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llList2Key ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llList2List ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llList2ListStrided ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llList2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llList2Vector ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llListFindList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list test ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llListInsertList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llListRandomize ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llListReplaceList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llListSort ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride, int ascending ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llListStatistics ( int operation, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llListen ( int channelID, string name, string ID, string msg ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llListenControl ( int number, int active ) : void
llListenRemove ( int number ) : void
llLoadURL ( string avatar_id, string message, string url ) : void
llLog ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llLog10 ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double strength, double damping ) : void
llLoopSound ( string sound, double volume ) : void
llLoopSoundMaster ( string sound, double volume ) : void
llLoopSoundSlave ( string sound, double volume ) : void
llMD5String ( string src, int nonce ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, double bounce_offset ) : void
llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
llMapDestination ( string simname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 look_at ) : void
llMessageLinked ( int linknum, int num, string str, string id ) : void
llMinEventDelay ( double delay ) : void
llModPow ( int a, int b, int c ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llModifyLand ( int action, int brush ) : void
llMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double tau ) : void
llOffsetTexture ( double u, double v, int face ) : void
llOpenRemoteDataChannel ( ) : void
llOverMyLand ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llOwnerSay ( string msg ) : void
llParcelMediaCommandList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list commandList ) : void
llParcelMediaQuery ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list aList ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llParseString2List ( string str, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llParseStringKeepNulls ( string src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list seperators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llParticleSystem ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llPassCollisions ( int pass ) : void
llPassTouches ( int pass ) : void
llPlaySound ( string sound, double volume ) : void
llPlaySoundSlave ( string sound, double volume ) : void
llPointAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
llPow ( double fbase, double fexponent ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llPreloadSound ( string sound ) : void
llPushObject ( string target, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 impulse, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 ang_impulse, int local ) : void
llRefreshPrimURL ( ) : void
llRegionSay ( int channelID, string text ) : void
llReleaseCamera ( string avatar ) : void
llReleaseControls ( ) : void
llReleaseURL ( string url ) : void
llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : void
llRemoteDataSetRegion ( ) : void
llRemoteLoadScript ( string target, string name, int running, int start_param ) : void
llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : void
llRemoveFromLandBanList ( string avatar ) : void
llRemoveFromLandPassList ( string avatar ) : void
llRemoveInventory ( string item ) : void
llRemoveVehicleFlags ( int flags ) : void
llRequestAgentData ( string id, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestInventoryData ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestPermissions ( string agent, int perm ) : void
llRequestSecureURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestSimulatorData ( string simulator, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llResetLandBanList ( ) : void
llResetLandPassList ( ) : void
llResetOtherScript ( string name ) : void
llResetScript ( ) : void
llResetTime ( ) : void
llRezAtRoot ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 velocity, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void
llRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void
llRot2Angle ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llRot2Axis ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llRot2Euler ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llRot2Fwd ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llRot2Left ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llRot2Up ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llRotBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llRotLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion target, double strength, double damping ) : void
llRotTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, double error ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llRotTargetRemove ( int number ) : void
llRotateTexture ( double rotation, int face ) : void
llRound ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llSHA1String ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llSameGroup ( string agent ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llSay ( int channelID, string text ) : void
llScaleTexture ( double u, double v, int face ) : void
llScriptDanger ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llSendRemoteData ( string channel, string dest, int idata, string sdata ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llSensor ( string name, string id, int type, double range, double arc ) : void
llSensorRemove ( ) : void
llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void
llSetAlpha ( double alpha, int face ) : void
llSetBuoyancy ( double buoyancy ) : void
llSetCameraAtOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
llSetCameraEyeOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
llSetCameraParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llSetClickAction ( int action ) : void
llSetColor ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
llSetDamage ( double damage ) : void
llSetForce ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
llSetForceAndTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void
llSetHoverHeight ( double height, int water, double tau ) : void
llSetInventoryPermMask ( string item, int mask, int value ) : void
llSetLinkAlpha ( int linknumber, double alpha, int face ) : void
llSetLinkColor ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
llSetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llSetLinkPrimitiveParamsFast ( int linknum, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llSetLinkTexture ( int linknumber, string texture, int face ) : void
llSetLinkTextureAnim ( int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
llSetLocalRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
llSetObjectDesc ( string desc ) : void
llSetObjectName ( string name ) : void
llSetObjectPermMask ( int mask, int value ) : void
llSetParcelMusicURL ( string url ) : void
llSetPayPrice ( int price, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list quick_pay_buttons ) : void
llSetPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
llSetPrimMediaParams ( int face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llSetPrimURL ( string url ) : void
llSetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llSetRemoteScriptAccessPin ( int pin ) : void
llSetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
llSetScale ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 scale ) : void
llSetScriptState ( string name, int run ) : void
llSetSitText ( string text ) : void
llSetSoundQueueing ( int queue ) : void
llSetSoundRadius ( double radius ) : void
llSetStatus ( int status, int value ) : void
llSetText ( string text, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, double alpha ) : void
llSetTexture ( string texture, int face ) : void
llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
llSetTimerEvent ( double sec ) : void
llSetTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void
llSetTouchText ( string text ) : void
llSetVehicleFlags ( int flags ) : void
llSetVehicleFloatParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat value ) : void
llSetVehicleRotationParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
llSetVehicleType ( int type ) : void
llSetVehicleVectorParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vec ) : void
llShout ( int channelID, string text ) : void
llSin ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llSitTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
llSleep ( double sec ) : void
llSound ( string sound, double volume, int queue, int loop ) : void
llSoundPreload ( string sound ) : void
llSqrt ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llStartAnimation ( string anim ) : void
llStopAnimation ( string anim ) : void
llStopHover ( ) : void
llStopLookAt ( ) : void
llStopMoveToTarget ( ) : void
llStopPointAt ( ) : void
llStopSound ( ) : void
llStringLength ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llStringToBase64 ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llStringTrim ( string src, int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llSubStringIndex ( string source, string pattern ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llTakeCamera ( string avatar ) : void
llTakeControls ( int controls, int accept, int pass_on ) : void
llTan ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, double range ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llTargetOmega ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double spinrate, double gain ) : void
llTargetRemove ( int number ) : void
llTeleportAgentHome ( string agent ) : void
llTextBox ( string avatar, string message, int chat_channel ) : void
llToLower ( string source ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llToUpper ( string source ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llTriggerSound ( string sound, double volume ) : void
llTriggerSoundLimited ( string sound, double volume, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 top_north_east, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 bottom_south_west ) : void
llUnSit ( string id ) : void
llUnescapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llVecDist ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llVecMag ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llVecNorm ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llVolumeDetect ( int detect ) : void
llWater ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llWhisper ( int channelID, string text ) : void
llWind ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llXorBase64Strings ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llXorBase64StringsCorrect ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osAvatarName2Key ( string firstname, string lastname ) : string
osAvatarPlayAnimation ( string avatar, string animation ) : void
osAvatarStopAnimation ( string avatar, string animation ) : void
osCauseDamage ( string avatar, double damage ) : void
osCauseHealing ( string avatar, double healing ) : void
osConsoleCommand ( string Command ) : bool
osDrawEllipse ( string drawList, int width, int height ) : string
osDrawFilledPolygon ( string drawList, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list x, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list y ) : string
osDrawFilledRectangle ( string drawList, int width, int height ) : string
osDrawImage ( string drawList, int width, int height, string imageUrl ) : string
osDrawLine ( string drawList, int endX, int endY ) : string
osDrawLine ( string drawList, int startX, int startY, int endX, int endY ) : string
osDrawPolygon ( string drawList, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list x, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list y ) : string
osDrawRectangle ( string drawList, int width, int height ) : string
osDrawText ( string drawList, string text ) : string
osFormatString ( string str, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list strings ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osGetAgentIP ( string agent ) : string
osGetAgents ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
osGetAvatarList ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
osGetCurrentSunHour ( ) : double
osGetDrawStringSize ( string contentType, string text, string fontName, int fontSize ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
osGetGridLoginURI ( ) : string
osGetGridName ( ) : string
osGetGridNick ( ) : string
osGetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
osGetMapTexture ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osGetNotecard ( string name ) : string
osGetNotecardLine ( string name, int line ) : string
osGetNumberOfNotecardLines ( string name ) : int
osGetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
osGetRegionMapTexture ( string regionName ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osGetRegionStats ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
osGetScriptEngineName ( ) : string
osGetSimulatorMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Returns the amount of memory in use by the Simulator Daemon. Amount in bytes - if >= 4GB, returns 4GB. (LSL is not 64-bit aware)

osGetSimulatorVersion ( ) : string
osKey2Name ( string id ) : string
osKickAvatar ( string FirstName, string SurName, string alert ) : void
osList2Double ( LSL_Types src, int index ) : double
osLoadedCreationDate ( ) : string
osLoadedCreationID ( ) : string
osLoadedCreationTime ( ) : string
osMakeNotecard ( string notecardName, LSL_Types contents ) : void
osMatchString ( string src, string pattern, int start ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
osMessageObject ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString objectUUID, string message ) : void
osMovePen ( string drawList, int x, int y ) : string
osNpcCreate ( string user, string name, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString cloneFrom ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
osNpcMoveTo ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position ) : void
osNpcRemove ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : void
osNpcSay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string message ) : void
osParcelJoin ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos1, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos2 ) : void
osParcelSetDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
osParcelSubdivide ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos1, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos2 ) : void
osParseJSON ( string JSON ) : Hashtable
osRegionNotice ( string msg ) : void
osRegionRestart ( double seconds ) : int
osSetDynamicTextureData ( string dynamicID, string contentType, string data, string extraParams, int timer ) : string
osSetDynamicTextureDataBlend ( string dynamicID, string contentType, string data, string extraParams, int timer, int alpha ) : string
osSetDynamicTextureDataBlendFace ( string dynamicID, string contentType, string data, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
osSetDynamicTextureURL ( string dynamicID, string contentType, string url, string extraParams, int timer ) : string
osSetDynamicTextureURLBlend ( string dynamicID, string contentType, string url, string extraParams, int timer, int alpha ) : string
osSetDynamicTextureURLBlendFace ( string dynamicID, string contentType, string url, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
osSetEstateSunSettings ( bool sunFixed, double sunHour ) : void
osSetFontName ( string drawList, string fontName ) : string
osSetFontSize ( string drawList, int fontSize ) : string
osSetParcelMediaURL ( string url ) : void
osSetParcelSIPAddress ( string SIPAddress ) : void
osSetPenCap ( string drawList, string direction, string type ) : string
osSetPenColour ( string drawList, string colour ) : string
osSetPenSize ( string drawList, int penSize ) : string
osSetPrimFloatOnWater ( int floatYN ) : void
osSetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
osSetProjectionParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, bool projection, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void
osSetProjectionParams ( bool projection, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void
osSetRegionSunSettings ( bool useEstateSun, bool sunFixed, double sunHour ) : void
osSetRegionWaterHeight ( double height ) : void
osSetSpeed ( string UUID, float SpeedModifier ) : void
osSetStateEvents ( int events ) : void
osSunGetParam ( string param ) : double
osSunSetParam ( string param, double value ) : void
osTeleportAgent ( string agent, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 lookat ) : void
osTeleportAgent ( string agent, int regionX, int regionY, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 lookat ) : void
osTeleportAgent ( string agent, string regionName, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 lookat ) : void
osTerrainFlush ( ) : void
osTerrainGetHeight ( int x, int y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
osTerrainSetHeight ( int x, int y, double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
osWindActiveModelPluginName ( ) : string
state ( string newState ) : void

Method Details

ApiTypeLSL() public méthode

public ApiTypeLSL ( IScriptApi api ) : void
api IScriptApi
Résultat void

ApiTypeOSSL() public méthode

public ApiTypeOSSL ( IScriptApi api ) : void
api IScriptApi
Résultat void

llAbs() public méthode

public llAbs ( int i ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
i int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llAcos() public méthode

public llAcos ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
val double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llAddToLandBanList() public méthode

public llAddToLandBanList ( string avatar, double hours ) : void
avatar string
hours double
Résultat void

llAddToLandPassList() public méthode

public llAddToLandPassList ( string avatar, double hours ) : void
avatar string
hours double
Résultat void

llAdjustSoundVolume() public méthode

public llAdjustSoundVolume ( double volume ) : void
volume double
Résultat void

llAllowInventoryDrop() public méthode

public llAllowInventoryDrop ( int add ) : void
add int
Résultat void

llAngleBetween() public méthode

public llAngleBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
a OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
b OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llApplyImpulse() public méthode

public llApplyImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
force OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
Résultat void

llApplyRotationalImpulse() public méthode

public llApplyRotationalImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
force OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
Résultat void

llAsin() public méthode

public llAsin ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
val double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llAtan2() public méthode

public llAtan2 ( double x, double y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
x double
y double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llAttachToAvatar() public méthode

public llAttachToAvatar ( int attachment ) : void
attachment int
Résultat void

llAvatarOnSitTarget() public méthode

public llAvatarOnSitTarget ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llAxes2Rot() public méthode

public llAxes2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 fwd, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 left, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 up ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
fwd OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
left OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
up OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llAxisAngle2Rot() public méthode

public llAxisAngle2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double angle ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
axis OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
angle double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llBase64ToInteger() public méthode

public llBase64ToInteger ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
str string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llBase64ToString() public méthode

public llBase64ToString ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
str string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llBreakAllLinks() public méthode

public llBreakAllLinks ( ) : void
Résultat void

llBreakLink() public méthode

public llBreakLink ( int linknum ) : void
linknum int
Résultat void

llCSV2List() public méthode

public llCSV2List ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llCeil() public méthode

public llCeil ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
f double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llClearCameraParams() public méthode

public llClearCameraParams ( ) : void
Résultat void

llClearPrimMedia() public méthode

public llClearPrimMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
face OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llCloseRemoteDataChannel() public méthode

public llCloseRemoteDataChannel ( string channel ) : void
channel string
Résultat void

llCloud() public méthode

public llCloud ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llCollisionFilter() public méthode

public llCollisionFilter ( string name, string id, int accept ) : void
name string
id string
accept int
Résultat void

llCollisionSound() public méthode

public llCollisionSound ( string impact_sound, double impact_volume ) : void
impact_sound string
impact_volume double
Résultat void

llCollisionSprite() public méthode

public llCollisionSprite ( string impact_sprite ) : void
impact_sprite string
Résultat void

llCos() public méthode

public llCos ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
f double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llCreateLink() public méthode

public llCreateLink ( string target, int parent ) : void
target string
parent int
Résultat void

llDeleteSubList() public méthode

public llDeleteSubList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start int
end int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llDeleteSubString() public méthode

public llDeleteSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
start int
end int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llDetachFromAvatar() public méthode

public llDetachFromAvatar ( ) : void
Résultat void

llDetectedGrab() public méthode

public llDetectedGrab ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
number int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedGroup() public méthode

public llDetectedGroup ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
number int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llDetectedKey() public méthode

public llDetectedKey ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
number int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llDetectedLinkNumber() public méthode

public llDetectedLinkNumber ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
number int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llDetectedName() public méthode

public llDetectedName ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
number int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llDetectedOwner() public méthode

public llDetectedOwner ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
number int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llDetectedPos() public méthode

public llDetectedPos ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
number int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedRot() public méthode

public llDetectedRot ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
number int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llDetectedTouchBinormal() public méthode

public llDetectedTouchBinormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
index int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedTouchFace() public méthode

public llDetectedTouchFace ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
index int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llDetectedTouchNormal() public méthode

public llDetectedTouchNormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
index int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedTouchPos() public méthode

public llDetectedTouchPos ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
index int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedTouchST() public méthode

public llDetectedTouchST ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
index int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedTouchUV() public méthode

public llDetectedTouchUV ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
index int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedType() public méthode

public llDetectedType ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
number int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llDetectedVel() public méthode

public llDetectedVel ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
number int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDialog() public méthode

public llDialog ( string avatar, string message, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list buttons, int chat_channel ) : void
avatar string
message string
buttons OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
chat_channel int
Résultat void

llDie() public méthode

public llDie ( ) : void
Résultat void

llDumpList2String() public méthode

public llDumpList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, string seperator ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
seperator string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llEdgeOfWorld() public méthode

public llEdgeOfWorld ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 dir ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
dir OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llEjectFromLand() public méthode

public llEjectFromLand ( string pest ) : void
pest string
Résultat void

llEmail() public méthode

public llEmail ( string address, string subject, string message ) : void
address string
subject string
message string
Résultat void

llEscapeURL() public méthode

public llEscapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
url string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llEuler2Rot() public méthode

public llEuler2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
v OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llFabs() public méthode

public llFabs ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
f double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llFloor() public méthode

public llFloor ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
f double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llForceMouselook() public méthode

public llForceMouselook ( int mouselook ) : void
mouselook int
Résultat void

llFrand() public méthode

public llFrand ( double mag ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
mag double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetAccel() public méthode

public llGetAccel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetAgentInfo() public méthode

public llGetAgentInfo ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
id string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetAgentLanguage() public méthode

public llGetAgentLanguage ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetAgentSize() public méthode

public llGetAgentSize ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
id string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetAlpha() public méthode

public llGetAlpha ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
face int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetAndResetTime() public méthode

public llGetAndResetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetAnimation() public méthode

public llGetAnimation ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetAnimationList() public méthode

public llGetAnimationList ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
id string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetAttached() public méthode

public llGetAttached ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetBoundingBox() public méthode

public llGetBoundingBox ( string obj ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
obj string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetCameraPos() public méthode

public llGetCameraPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetCameraRot() public méthode

public llGetCameraRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llGetCenterOfMass() public méthode

public llGetCenterOfMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetColor() public méthode

public llGetColor ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
face int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetCreator() public méthode

public llGetCreator ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetDate() public méthode

public llGetDate ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetEnergy() public méthode

public llGetEnergy ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetForce() public méthode

public llGetForce ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetFreeMemory() public méthode

public llGetFreeMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetFreeURLs() public méthode

public llGetFreeURLs ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetGMTclock() public méthode

public llGetGMTclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetGeometricCenter() public méthode

public llGetGeometricCenter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetHTTPHeader() public méthode

public llGetHTTPHeader ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString request_id, string header ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
request_id OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
header string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetInventoryCreator() public méthode

public llGetInventoryCreator ( string item ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
item string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetInventoryKey() public méthode

public llGetInventoryKey ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
name string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetInventoryName() public méthode

public llGetInventoryName ( int type, int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
type int
number int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetInventoryNumber() public méthode

public llGetInventoryNumber ( int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
type int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetInventoryPermMask() public méthode

public llGetInventoryPermMask ( string item, int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
item string
mask int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetInventoryType() public méthode

public llGetInventoryType ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
name string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetKey() public méthode

public llGetKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetLandOwnerAt() public méthode

public llGetLandOwnerAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetLinkKey() public méthode

public llGetLinkKey ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
linknum int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetLinkName() public méthode

public llGetLinkName ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
linknum int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetLinkNumber() public méthode

public llGetLinkNumber ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetLinkPrimitiveParams() public méthode

public llGetLinkPrimitiveParams ( int linknum, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
linknum int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetListEntryType() public méthode

public llGetListEntryType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetListLength() public méthode

public llGetListLength ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetLocalPos() public méthode

public llGetLocalPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetLocalRot() public méthode

public llGetLocalRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llGetMass() public méthode

public llGetMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetNextEmail() public méthode

public llGetNextEmail ( string address, string subject ) : void
address string
subject string
Résultat void

llGetNotecardLine() public méthode

public llGetNotecardLine ( string name, int line ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
name string
line int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetNumberOfNotecardLines() public méthode

public llGetNumberOfNotecardLines ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
name string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetNumberOfPrims() public méthode

public llGetNumberOfPrims ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetNumberOfSides() public méthode

public llGetNumberOfSides ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetObjectDesc() public méthode

public llGetObjectDesc ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetObjectDetails() public méthode

public llGetObjectDetails ( string id, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list args ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
id string
args OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetObjectMass() public méthode

public llGetObjectMass ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
id string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetObjectName() public méthode

public llGetObjectName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetObjectPermMask() public méthode

public llGetObjectPermMask ( int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
mask int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetObjectPrimCount() public méthode

public llGetObjectPrimCount ( string object_id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
object_id string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetOmega() public méthode

public llGetOmega ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetOwner() public méthode

public llGetOwner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetOwnerKey() public méthode

public llGetOwnerKey ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetParcelDetails() public méthode

public llGetParcelDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list param ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
param OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetParcelFlags() public méthode

public llGetParcelFlags ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetParcelMaxPrims() public méthode

public llGetParcelMaxPrims ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
sim_wide int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetParcelPrimCount() public méthode

public llGetParcelPrimCount ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int category, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
category int
sim_wide int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetParcelPrimOwners() public méthode

public llGetParcelPrimOwners ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetPermissions() public méthode

public llGetPermissions ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetPermissionsKey() public méthode

public llGetPermissionsKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetPos() public méthode

public llGetPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetPrimMediaParams() public méthode

public llGetPrimMediaParams ( int face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
face int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetPrimitiveParams() public méthode

public llGetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetRegionAgentCount() public méthode

public llGetRegionAgentCount ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetRegionCorner() public méthode

public llGetRegionCorner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetRegionFPS() public méthode

public llGetRegionFPS ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetRegionFlags() public méthode

public llGetRegionFlags ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetRegionName() public méthode

public llGetRegionName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetRegionTimeDilation() public méthode

public llGetRegionTimeDilation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetRootPosition() public méthode

public llGetRootPosition ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetRootRotation() public méthode

public llGetRootRotation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llGetRot() public méthode

public llGetRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llGetScale() public méthode

public llGetScale ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetScriptName() public méthode

public llGetScriptName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetScriptState() public méthode

public llGetScriptState ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
name string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetSimulatorHostname() public méthode

public llGetSimulatorHostname ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetStartParameter() public méthode

public llGetStartParameter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetStatus() public méthode

public llGetStatus ( int status ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
status int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetSubString() public méthode

public llGetSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
start int
end int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetSunDirection() public méthode

public llGetSunDirection ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetTexture() public méthode

public llGetTexture ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
face int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetTextureOffset() public méthode

public llGetTextureOffset ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
face int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetTextureRot() public méthode

public llGetTextureRot ( int side ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
side int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetTextureScale() public méthode

public llGetTextureScale ( int side ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
side int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetTime() public méthode

public llGetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetTimeOfDay() public méthode

public llGetTimeOfDay ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetTimestamp() public méthode

public llGetTimestamp ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetTorque() public méthode

public llGetTorque ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetUnixTime() public méthode

public llGetUnixTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetVel() public méthode

public llGetVel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetWallclock() public méthode

public llGetWallclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGiveInventory() public méthode

public llGiveInventory ( string destination, string inventory ) : void
destination string
inventory string
Résultat void

llGiveInventoryList() public méthode

public llGiveInventoryList ( string destination, string category, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list inventory ) : void
destination string
category string
inventory OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat void

llGiveMoney() public méthode

public llGiveMoney ( string destination, int amount ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
destination string
amount int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGodLikeRezObject() public méthode

public llGodLikeRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
inventory string
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

llGround() public méthode

public llGround ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGroundContour() public méthode

public llGroundContour ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGroundNormal() public méthode

public llGroundNormal ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGroundRepel() public méthode

public llGroundRepel ( double height, int water, double tau ) : void
height double
water int
tau double
Résultat void

llGroundSlope() public méthode

public llGroundSlope ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llHTTPRequest() public méthode

public llHTTPRequest ( string url, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list parameters, string body ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
url string
parameters OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
body string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llHTTPResponse() public méthode

public llHTTPResponse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, int status, string body ) : void
id OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
status int
body string
Résultat void

llInsertString() public méthode

public llInsertString ( string dst, int position, string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
dst string
position int
src string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llInstantMessage() public méthode

public llInstantMessage ( string user, string message ) : void
user string
message string
Résultat void

llIntegerToBase64() public méthode

public llIntegerToBase64 ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
number int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llKey2Name() public méthode

public llKey2Name ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llLinkParticleSystem() public méthode

public llLinkParticleSystem ( int linknum, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
linknum int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat void

llList2CSV() public méthode

public llList2CSV ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llList2Float() public méthode

public llList2Float ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llList2Integer() public méthode

public llList2Integer ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llList2Key() public méthode

public llList2Key ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llList2List() public méthode

public llList2List ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start int
end int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llList2ListStrided() public méthode

public llList2ListStrided ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start int
end int
stride int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llList2Rot() public méthode

public llList2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llList2String() public méthode

public llList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llList2Vector() public méthode

public llList2Vector ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llListFindList() public méthode

public llListFindList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list test ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
test OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llListInsertList() public méthode

public llListInsertList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
dest OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llListRandomize() public méthode

public llListRandomize ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
stride int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llListReplaceList() public méthode

public llListReplaceList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
dest OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start int
end int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llListSort() public méthode

public llListSort ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride, int ascending ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
stride int
ascending int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llListStatistics() public méthode

public llListStatistics ( int operation, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
operation int
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llListen() public méthode

public llListen ( int channelID, string name, string ID, string msg ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
channelID int
name string
ID string
msg string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llListenControl() public méthode

public llListenControl ( int number, int active ) : void
number int
active int
Résultat void

llListenRemove() public méthode

public llListenRemove ( int number ) : void
number int
Résultat void

llLoadURL() public méthode

public llLoadURL ( string avatar_id, string message, string url ) : void
avatar_id string
message string
url string
Résultat void

llLog() public méthode

public llLog ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
val double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llLog10() public méthode

public llLog10 ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
val double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llLookAt() public méthode

public llLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double strength, double damping ) : void
target OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
strength double
damping double
Résultat void

llLoopSound() public méthode

public llLoopSound ( string sound, double volume ) : void
sound string
volume double
Résultat void

llLoopSoundMaster() public méthode

public llLoopSoundMaster ( string sound, double volume ) : void
sound string
volume double
Résultat void

llLoopSoundSlave() public méthode

public llLoopSoundSlave ( string sound, double volume ) : void
sound string
volume double
Résultat void

llMD5String() public méthode

public llMD5String ( string src, int nonce ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
nonce int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llMakeExplosion() public méthode

public llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
particles int
scale double
vel double
lifetime double
arc double
texture string
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

llMakeFire() public méthode

public llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
particles int
scale double
vel double
lifetime double
arc double
texture string
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

llMakeFountain() public méthode

public llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, double bounce_offset ) : void
particles int
scale double
vel double
lifetime double
arc double
bounce int
texture string
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
bounce_offset double
Résultat void

llMakeSmoke() public méthode

public llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
particles int
scale double
vel double
lifetime double
arc double
texture string
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

llMapDestination() public méthode

public llMapDestination ( string simname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 look_at ) : void
simname string
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
look_at OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

llMessageLinked() public méthode

public llMessageLinked ( int linknum, int num, string str, string id ) : void
linknum int
num int
str string
id string
Résultat void

llMinEventDelay() public méthode

public llMinEventDelay ( double delay ) : void
delay double
Résultat void

llModPow() public méthode

public llModPow ( int a, int b, int c ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
a int
b int
c int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llModifyLand() public méthode

public llModifyLand ( int action, int brush ) : void
action int
brush int
Résultat void

llMoveToTarget() public méthode

public llMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double tau ) : void
target OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
tau double
Résultat void

llOffsetTexture() public méthode

public llOffsetTexture ( double u, double v, int face ) : void
u double
v double
face int
Résultat void

llOpenRemoteDataChannel() public méthode

public llOpenRemoteDataChannel ( ) : void
Résultat void

llOverMyLand() public méthode

public llOverMyLand ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
id string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llOwnerSay() public méthode

public llOwnerSay ( string msg ) : void
msg string
Résultat void

llParcelMediaCommandList() public méthode

public llParcelMediaCommandList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list commandList ) : void
commandList OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat void

llParcelMediaQuery() public méthode

public llParcelMediaQuery ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list aList ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
aList OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llParseString2List() public méthode

public llParseString2List ( string str, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
str string
separators OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
spacers OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llParseStringKeepNulls() public méthode

public llParseStringKeepNulls ( string src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list seperators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src string
seperators OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
spacers OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llParticleSystem() public méthode

public llParticleSystem ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat void

llPassCollisions() public méthode

public llPassCollisions ( int pass ) : void
pass int
Résultat void

llPassTouches() public méthode

public llPassTouches ( int pass ) : void
pass int
Résultat void

llPlaySound() public méthode

public llPlaySound ( string sound, double volume ) : void
sound string
volume double
Résultat void

llPlaySoundSlave() public méthode

public llPlaySoundSlave ( string sound, double volume ) : void
sound string
volume double
Résultat void

llPointAt() public méthode

public llPointAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

llPow() public méthode

public llPow ( double fbase, double fexponent ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
fbase double
fexponent double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llPreloadSound() public méthode

public llPreloadSound ( string sound ) : void
sound string
Résultat void

llPushObject() public méthode

public llPushObject ( string target, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 impulse, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 ang_impulse, int local ) : void
target string
impulse OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
ang_impulse OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
Résultat void

llRefreshPrimURL() public méthode

public llRefreshPrimURL ( ) : void
Résultat void

llRegionSay() public méthode

public llRegionSay ( int channelID, string text ) : void
channelID int
text string
Résultat void

llReleaseCamera() public méthode

public llReleaseCamera ( string avatar ) : void
avatar string
Résultat void

llReleaseControls() public méthode

public llReleaseControls ( ) : void
Résultat void

llReleaseURL() public méthode

public llReleaseURL ( string url ) : void
url string
Résultat void

llRemoteDataReply() public méthode

public llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : void
channel string
message_id string
sdata string
idata int
Résultat void

llRemoteDataSetRegion() public méthode

public llRemoteDataSetRegion ( ) : void
Résultat void

llRemoteLoadScript() public méthode

public llRemoteLoadScript ( string target, string name, int running, int start_param ) : void
target string
name string
running int
start_param int
Résultat void

llRemoteLoadScriptPin() public méthode

public llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : void
target string
name string
pin int
running int
start_param int
Résultat void

llRemoveFromLandBanList() public méthode

public llRemoveFromLandBanList ( string avatar ) : void
avatar string
Résultat void

llRemoveFromLandPassList() public méthode

public llRemoveFromLandPassList ( string avatar ) : void
avatar string
Résultat void

llRemoveInventory() public méthode

public llRemoveInventory ( string item ) : void
item string
Résultat void

llRemoveVehicleFlags() public méthode

public llRemoveVehicleFlags ( int flags ) : void
flags int
Résultat void

llRequestAgentData() public méthode

public llRequestAgentData ( string id, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
data int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestInventoryData() public méthode

public llRequestInventoryData ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
name string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestPermissions() public méthode

public llRequestPermissions ( string agent, int perm ) : void
agent string
perm int
Résultat void

llRequestSecureURL() public méthode

public llRequestSecureURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestSimulatorData() public méthode

public llRequestSimulatorData ( string simulator, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
simulator string
data int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestURL() public méthode

public llRequestURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llResetLandBanList() public méthode

public llResetLandBanList ( ) : void
Résultat void

llResetLandPassList() public méthode

public llResetLandPassList ( ) : void
Résultat void

llResetOtherScript() public méthode

public llResetOtherScript ( string name ) : void
name string
Résultat void

llResetScript() public méthode

public llResetScript ( ) : void
Résultat void

llResetTime() public méthode

public llResetTime ( ) : void
Résultat void

llRezAtRoot() public méthode

public llRezAtRoot ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 velocity, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void
inventory string
position OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
velocity OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
param int
Résultat void

llRezObject() public méthode

public llRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void
inventory string
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
vel OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
param int
Résultat void

llRot2Angle() public méthode

public llRot2Angle ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llRot2Axis() public méthode

public llRot2Axis ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llRot2Euler() public méthode

public llRot2Euler ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
r OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llRot2Fwd() public méthode

public llRot2Fwd ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
r OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llRot2Left() public méthode

public llRot2Left ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
r OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llRot2Up() public méthode

public llRot2Up ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
r OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llRotBetween() public méthode

public llRotBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
start OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
end OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llRotLookAt() public méthode

public llRotLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion target, double strength, double damping ) : void
target OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
strength double
damping double
Résultat void

llRotTarget() public méthode

public llRotTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, double error ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
error double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llRotTargetRemove() public méthode

public llRotTargetRemove ( int number ) : void
number int
Résultat void

llRotateTexture() public méthode

public llRotateTexture ( double rotation, int face ) : void
rotation double
face int
Résultat void

llRound() public méthode

public llRound ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
f double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSHA1String() public méthode

public llSHA1String ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llSameGroup() public méthode

public llSameGroup ( string agent ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
agent string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSay() public méthode

public llSay ( int channelID, string text ) : void
channelID int
text string
Résultat void

llScaleTexture() public méthode

public llScaleTexture ( double u, double v, int face ) : void
u double
v double
face int
Résultat void

llScriptDanger() public méthode

public llScriptDanger ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSendRemoteData() public méthode

public llSendRemoteData ( string channel, string dest, int idata, string sdata ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
channel string
dest string
idata int
sdata string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llSensor() public méthode

public llSensor ( string name, string id, int type, double range, double arc ) : void
name string
id string
type int
range double
arc double
Résultat void

llSensorRemove() public méthode

public llSensorRemove ( ) : void
Résultat void

llSensorRepeat() public méthode

public llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void
name string
id string
type int
range double
arc double
rate double
Résultat void

llSetAlpha() public méthode

public llSetAlpha ( double alpha, int face ) : void
alpha double
face int
Résultat void

llSetBuoyancy() public méthode

public llSetBuoyancy ( double buoyancy ) : void
buoyancy double
Résultat void

llSetCameraAtOffset() public méthode

public llSetCameraAtOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

llSetCameraEyeOffset() public méthode

public llSetCameraEyeOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

llSetCameraParams() public méthode

public llSetCameraParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat void

llSetClickAction() public méthode

public llSetClickAction ( int action ) : void
action int
Résultat void

llSetColor() public méthode

public llSetColor ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
color OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
face int
Résultat void

llSetDamage() public méthode

public llSetDamage ( double damage ) : void
damage double
Résultat void

llSetForce() public méthode

public llSetForce ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
force OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
Résultat void

llSetForceAndTorque() public méthode

public llSetForceAndTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void
force OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
torque OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
Résultat void

llSetHoverHeight() public méthode

public llSetHoverHeight ( double height, int water, double tau ) : void
height double
water int
tau double
Résultat void

llSetInventoryPermMask() public méthode

public llSetInventoryPermMask ( string item, int mask, int value ) : void
item string
mask int
value int
Résultat void

llSetLinkAlpha() public méthode

public llSetLinkAlpha ( int linknumber, double alpha, int face ) : void
linknumber int
alpha double
face int
Résultat void

llSetLinkColor() public méthode

public llSetLinkColor ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
linknumber int
color OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
face int
Résultat void

llSetLinkPrimitiveParams() public méthode

public llSetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
linknumber int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat void

llSetLinkPrimitiveParamsFast() public méthode

public llSetLinkPrimitiveParamsFast ( int linknum, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
linknum int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat void

llSetLinkTexture() public méthode

public llSetLinkTexture ( int linknumber, string texture, int face ) : void
linknumber int
texture string
face int
Résultat void

llSetLinkTextureAnim() public méthode

public llSetLinkTextureAnim ( int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
linknum int
mode int
face int
sizex int
sizey int
start double
length double
rate double
Résultat void

llSetLocalRot() public méthode

public llSetLocalRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat void

llSetObjectDesc() public méthode

public llSetObjectDesc ( string desc ) : void
desc string
Résultat void

llSetObjectName() public méthode

public llSetObjectName ( string name ) : void
name string
Résultat void

llSetObjectPermMask() public méthode

public llSetObjectPermMask ( int mask, int value ) : void
mask int
value int
Résultat void

llSetParcelMusicURL() public méthode

public llSetParcelMusicURL ( string url ) : void
url string
Résultat void

llSetPayPrice() public méthode

public llSetPayPrice ( int price, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list quick_pay_buttons ) : void
price int
quick_pay_buttons OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat void

llSetPos() public méthode

public llSetPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

llSetPrimMediaParams() public méthode

public llSetPrimMediaParams ( int face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
face int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSetPrimURL() public méthode

public llSetPrimURL ( string url ) : void
url string
Résultat void

llSetPrimitiveParams() public méthode

public llSetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat void

llSetRemoteScriptAccessPin() public méthode

public llSetRemoteScriptAccessPin ( int pin ) : void
pin int
Résultat void

llSetRot() public méthode

public llSetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat void

llSetScale() public méthode

public llSetScale ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 scale ) : void
scale OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

llSetScriptState() public méthode

public llSetScriptState ( string name, int run ) : void
name string
run int
Résultat void

llSetSitText() public méthode

public llSetSitText ( string text ) : void
text string
Résultat void

llSetSoundQueueing() public méthode

public llSetSoundQueueing ( int queue ) : void
queue int
Résultat void

llSetSoundRadius() public méthode

public llSetSoundRadius ( double radius ) : void
radius double
Résultat void

llSetStatus() public méthode

public llSetStatus ( int status, int value ) : void
status int
value int
Résultat void

llSetText() public méthode

public llSetText ( string text, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, double alpha ) : void
text string
color OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
alpha double
Résultat void

llSetTexture() public méthode

public llSetTexture ( string texture, int face ) : void
texture string
face int
Résultat void

llSetTextureAnim() public méthode

public llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
mode int
face int
sizex int
sizey int
start double
length double
rate double
Résultat void

llSetTimerEvent() public méthode

public llSetTimerEvent ( double sec ) : void
sec double
Résultat void

llSetTorque() public méthode

public llSetTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void
torque OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
Résultat void

llSetTouchText() public méthode

public llSetTouchText ( string text ) : void
text string
Résultat void

llSetVehicleFlags() public méthode

public llSetVehicleFlags ( int flags ) : void
flags int
Résultat void

llSetVehicleFloatParam() public méthode

public llSetVehicleFloatParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat value ) : void
param int
value OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Résultat void

llSetVehicleRotationParam() public méthode

public llSetVehicleRotationParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
param int
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat void

llSetVehicleType() public méthode

public llSetVehicleType ( int type ) : void
type int
Résultat void

llSetVehicleVectorParam() public méthode

public llSetVehicleVectorParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vec ) : void
param int
vec OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

llShout() public méthode

public llShout ( int channelID, string text ) : void
channelID int
text string
Résultat void

llSin() public méthode

public llSin ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
f double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llSitTarget() public méthode

public llSitTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Résultat void

llSleep() public méthode

public llSleep ( double sec ) : void
sec double
Résultat void

llSound() public méthode

public llSound ( string sound, double volume, int queue, int loop ) : void
sound string
volume double
queue int
loop int
Résultat void

llSoundPreload() public méthode

public llSoundPreload ( string sound ) : void
sound string
Résultat void

llSqrt() public méthode

public llSqrt ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
f double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llStartAnimation() public méthode

public llStartAnimation ( string anim ) : void
anim string
Résultat void

llStopAnimation() public méthode

public llStopAnimation ( string anim ) : void
anim string
Résultat void

llStopHover() public méthode

public llStopHover ( ) : void
Résultat void

llStopLookAt() public méthode

public llStopLookAt ( ) : void
Résultat void

llStopMoveToTarget() public méthode

public llStopMoveToTarget ( ) : void
Résultat void

llStopPointAt() public méthode

public llStopPointAt ( ) : void
Résultat void

llStopSound() public méthode

public llStopSound ( ) : void
Résultat void

llStringLength() public méthode

public llStringLength ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
str string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llStringToBase64() public méthode

public llStringToBase64 ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
str string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llStringTrim() public méthode

public llStringTrim ( string src, int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
type int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llSubStringIndex() public méthode

public llSubStringIndex ( string source, string pattern ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
source string
pattern string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llTakeCamera() public méthode

public llTakeCamera ( string avatar ) : void
avatar string
Résultat void

llTakeControls() public méthode

public llTakeControls ( int controls, int accept, int pass_on ) : void
controls int
accept int
pass_on int
Résultat void

llTan() public méthode

public llTan ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
f double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llTarget() public méthode

public llTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, double range ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
position OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
range double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llTargetOmega() public méthode

public llTargetOmega ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double spinrate, double gain ) : void
axis OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
spinrate double
gain double
Résultat void

llTargetRemove() public méthode

public llTargetRemove ( int number ) : void
number int
Résultat void

llTeleportAgentHome() public méthode

public llTeleportAgentHome ( string agent ) : void
agent string
Résultat void

llTextBox() public méthode

public llTextBox ( string avatar, string message, int chat_channel ) : void
avatar string
message string
chat_channel int
Résultat void

llToLower() public méthode

public llToLower ( string source ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
source string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llToUpper() public méthode

public llToUpper ( string source ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
source string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llTriggerSound() public méthode

public llTriggerSound ( string sound, double volume ) : void
sound string
volume double
Résultat void

llTriggerSoundLimited() public méthode

public llTriggerSoundLimited ( string sound, double volume, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 top_north_east, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 bottom_south_west ) : void
sound string
volume double
top_north_east OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
bottom_south_west OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

llUnSit() public méthode

public llUnSit ( string id ) : void
id string
Résultat void

llUnescapeURL() public méthode

public llUnescapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
url string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llVecDist() public méthode

public llVecDist ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
a OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
b OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llVecMag() public méthode

public llVecMag ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
v OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llVecNorm() public méthode

public llVecNorm ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
v OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llVolumeDetect() public méthode

public llVolumeDetect ( int detect ) : void
detect int
Résultat void

llWater() public méthode

public llWater ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llWhisper() public méthode

public llWhisper ( int channelID, string text ) : void
channelID int
text string
Résultat void

llWind() public méthode

public llWind ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llXorBase64Strings() public méthode

public llXorBase64Strings ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
str1 string
str2 string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llXorBase64StringsCorrect() public méthode

public llXorBase64StringsCorrect ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
str1 string
str2 string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osAvatarName2Key() public méthode

public osAvatarName2Key ( string firstname, string lastname ) : string
firstname string
lastname string
Résultat string

osAvatarPlayAnimation() public méthode

public osAvatarPlayAnimation ( string avatar, string animation ) : void
avatar string
animation string
Résultat void

osAvatarStopAnimation() public méthode

public osAvatarStopAnimation ( string avatar, string animation ) : void
avatar string
animation string
Résultat void

osCauseDamage() public méthode

public osCauseDamage ( string avatar, double damage ) : void
avatar string
damage double
Résultat void

osCauseHealing() public méthode

public osCauseHealing ( string avatar, double healing ) : void
avatar string
healing double
Résultat void

osConsoleCommand() public méthode

public osConsoleCommand ( string Command ) : bool
Command string
Résultat bool

osDrawEllipse() public méthode

public osDrawEllipse ( string drawList, int width, int height ) : string
drawList string
width int
height int
Résultat string

osDrawFilledPolygon() public méthode

public osDrawFilledPolygon ( string drawList, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list x, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list y ) : string
drawList string
x OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
y OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat string

osDrawFilledRectangle() public méthode

public osDrawFilledRectangle ( string drawList, int width, int height ) : string
drawList string
width int
height int
Résultat string

osDrawImage() public méthode

public osDrawImage ( string drawList, int width, int height, string imageUrl ) : string
drawList string
width int
height int
imageUrl string
Résultat string

osDrawLine() public méthode

public osDrawLine ( string drawList, int endX, int endY ) : string
drawList string
endX int
endY int
Résultat string

osDrawLine() public méthode

public osDrawLine ( string drawList, int startX, int startY, int endX, int endY ) : string
drawList string
startX int
startY int
endX int
endY int
Résultat string

osDrawPolygon() public méthode

public osDrawPolygon ( string drawList, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list x, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list y ) : string
drawList string
x OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
y OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat string

osDrawRectangle() public méthode

public osDrawRectangle ( string drawList, int width, int height ) : string
drawList string
width int
height int
Résultat string

osDrawText() public méthode

public osDrawText ( string drawList, string text ) : string
drawList string
text string
Résultat string

osFormatString() public méthode

public osFormatString ( string str, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list strings ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
str string
strings OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osGetAgentIP() public méthode

public osGetAgentIP ( string agent ) : string
agent string
Résultat string

osGetAgents() public méthode

public osGetAgents ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetAvatarList() public méthode

public osGetAvatarList ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetCurrentSunHour() public méthode

public osGetCurrentSunHour ( ) : double
Résultat double

osGetDrawStringSize() public méthode

public osGetDrawStringSize ( string contentType, string text, string fontName, int fontSize ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
contentType string
text string
fontName string
fontSize int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

osGetGridLoginURI() public méthode

public osGetGridLoginURI ( ) : string
Résultat string

osGetGridName() public méthode

public osGetGridName ( ) : string
Résultat string

osGetGridNick() public méthode

public osGetGridNick ( ) : string
Résultat string

osGetLinkPrimitiveParams() public méthode

public osGetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
linknumber int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetMapTexture() public méthode

public osGetMapTexture ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osGetNotecard() public méthode

public osGetNotecard ( string name ) : string
name string
Résultat string

osGetNotecardLine() public méthode

public osGetNotecardLine ( string name, int line ) : string
name string
line int
Résultat string

osGetNumberOfNotecardLines() public méthode

public osGetNumberOfNotecardLines ( string name ) : int
name string
Résultat int

osGetPrimitiveParams() public méthode

public osGetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
prim OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetRegionMapTexture() public méthode

public osGetRegionMapTexture ( string regionName ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
regionName string
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osGetRegionStats() public méthode

public osGetRegionStats ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osGetScriptEngineName() public méthode

public osGetScriptEngineName ( ) : string
Résultat string

osGetSimulatorMemory() public méthode

Returns the amount of memory in use by the Simulator Daemon. Amount in bytes - if >= 4GB, returns 4GB. (LSL is not 64-bit aware)
public osGetSimulatorMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osGetSimulatorVersion() public méthode

public osGetSimulatorVersion ( ) : string
Résultat string

osKey2Name() public méthode

public osKey2Name ( string id ) : string
id string
Résultat string

osKickAvatar() public méthode

public osKickAvatar ( string FirstName, string SurName, string alert ) : void
FirstName string
SurName string
alert string
Résultat void

osList2Double() public méthode

public osList2Double ( LSL_Types src, int index ) : double
src LSL_Types
index int
Résultat double

osLoadedCreationDate() public méthode

public osLoadedCreationDate ( ) : string
Résultat string

osLoadedCreationID() public méthode

public osLoadedCreationID ( ) : string
Résultat string

osLoadedCreationTime() public méthode

public osLoadedCreationTime ( ) : string
Résultat string

osMakeNotecard() public méthode

public osMakeNotecard ( string notecardName, LSL_Types contents ) : void
notecardName string
contents LSL_Types
Résultat void

osMatchString() public méthode

public osMatchString ( string src, string pattern, int start ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src string
pattern string
start int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

osMessageObject() public méthode

public osMessageObject ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString objectUUID, string message ) : void
objectUUID OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
message string
Résultat void

osMovePen() public méthode

public osMovePen ( string drawList, int x, int y ) : string
drawList string
x int
y int
Résultat string

osNpcCreate() public méthode

public osNpcCreate ( string user, string name, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString cloneFrom ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
user string
name string
position OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
cloneFrom OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

osNpcMoveTo() public méthode

public osNpcMoveTo ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
position OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

osNpcRemove() public méthode

public osNpcRemove ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Résultat void

osNpcSay() public méthode

public osNpcSay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString npc, string message ) : void
npc OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
message string
Résultat void

osParcelJoin() public méthode

public osParcelJoin ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos1, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos2 ) : void
pos1 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
pos2 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

osParcelSetDetails() public méthode

public osParcelSetDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat void

osParcelSubdivide() public méthode

public osParcelSubdivide ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos1, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos2 ) : void
pos1 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
pos2 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

osParseJSON() public méthode

public osParseJSON ( string JSON ) : Hashtable
JSON string
Résultat Hashtable

osRegionNotice() public méthode

public osRegionNotice ( string msg ) : void
msg string
Résultat void

osRegionRestart() public méthode

public osRegionRestart ( double seconds ) : int
seconds double
Résultat int

osSetDynamicTextureData() public méthode

public osSetDynamicTextureData ( string dynamicID, string contentType, string data, string extraParams, int timer ) : string
dynamicID string
contentType string
data string
extraParams string
timer int
Résultat string

osSetDynamicTextureDataBlend() public méthode

public osSetDynamicTextureDataBlend ( string dynamicID, string contentType, string data, string extraParams, int timer, int alpha ) : string
dynamicID string
contentType string
data string
extraParams string
timer int
alpha int
Résultat string

osSetDynamicTextureDataBlendFace() public méthode

public osSetDynamicTextureDataBlendFace ( string dynamicID, string contentType, string data, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
dynamicID string
contentType string
data string
extraParams string
blend bool
disp int
timer int
alpha int
face int
Résultat string

osSetDynamicTextureURL() public méthode

public osSetDynamicTextureURL ( string dynamicID, string contentType, string url, string extraParams, int timer ) : string
dynamicID string
contentType string
url string
extraParams string
timer int
Résultat string

osSetDynamicTextureURLBlend() public méthode

public osSetDynamicTextureURLBlend ( string dynamicID, string contentType, string url, string extraParams, int timer, int alpha ) : string
dynamicID string
contentType string
url string
extraParams string
timer int
alpha int
Résultat string

osSetDynamicTextureURLBlendFace() public méthode

public osSetDynamicTextureURLBlendFace ( string dynamicID, string contentType, string url, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
dynamicID string
contentType string
url string
extraParams string
blend bool
disp int
timer int
alpha int
face int
Résultat string

osSetEstateSunSettings() public méthode

public osSetEstateSunSettings ( bool sunFixed, double sunHour ) : void
sunFixed bool
sunHour double
Résultat void

osSetFontName() public méthode

public osSetFontName ( string drawList, string fontName ) : string
drawList string
fontName string
Résultat string

osSetFontSize() public méthode

public osSetFontSize ( string drawList, int fontSize ) : string
drawList string
fontSize int
Résultat string

osSetParcelMediaURL() public méthode

public osSetParcelMediaURL ( string url ) : void
url string
Résultat void

osSetParcelSIPAddress() public méthode

public osSetParcelSIPAddress ( string SIPAddress ) : void
SIPAddress string
Résultat void

osSetPenCap() public méthode

public osSetPenCap ( string drawList, string direction, string type ) : string
drawList string
direction string
type string
Résultat string

osSetPenColour() public méthode

public osSetPenColour ( string drawList, string colour ) : string
drawList string
colour string
Résultat string

osSetPenSize() public méthode

public osSetPenSize ( string drawList, int penSize ) : string
drawList string
penSize int
Résultat string

osSetPrimFloatOnWater() public méthode

public osSetPrimFloatOnWater ( int floatYN ) : void
floatYN int
Résultat void

osSetPrimitiveParams() public méthode

public osSetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
prim OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Résultat void

osSetProjectionParams() public méthode

public osSetProjectionParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, bool projection, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void
prim OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
projection bool
texture OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
fov double
focus double
amb double
Résultat void

osSetProjectionParams() public méthode

public osSetProjectionParams ( bool projection, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void
projection bool
texture OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
fov double
focus double
amb double
Résultat void

osSetRegionSunSettings() public méthode

public osSetRegionSunSettings ( bool useEstateSun, bool sunFixed, double sunHour ) : void
useEstateSun bool
sunFixed bool
sunHour double
Résultat void

osSetRegionWaterHeight() public méthode

public osSetRegionWaterHeight ( double height ) : void
height double
Résultat void

osSetSpeed() public méthode

public osSetSpeed ( string UUID, float SpeedModifier ) : void
UUID string
SpeedModifier float
Résultat void

osSetStateEvents() public méthode

public osSetStateEvents ( int events ) : void
events int
Résultat void

osSunGetParam() public méthode

public osSunGetParam ( string param ) : double
param string
Résultat double

osSunSetParam() public méthode

public osSunSetParam ( string param, double value ) : void
param string
value double
Résultat void

osTeleportAgent() public méthode

public osTeleportAgent ( string agent, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 lookat ) : void
agent string
position OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

osTeleportAgent() public méthode

public osTeleportAgent ( string agent, int regionX, int regionY, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 lookat ) : void
agent string
regionX int
regionY int
position OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

osTeleportAgent() public méthode

public osTeleportAgent ( string agent, string regionName, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 lookat ) : void
agent string
regionName string
position OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
lookat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Résultat void

osTerrainFlush() public méthode

public osTerrainFlush ( ) : void
Résultat void

osTerrainGetHeight() public méthode

public osTerrainGetHeight ( int x, int y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
x int
y int
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

osTerrainSetHeight() public méthode

public osTerrainSetHeight ( int x, int y, double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
x int
y int
val double
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

osWindActiveModelPluginName() public méthode

public osWindActiveModelPluginName ( ) : string
Résultat string

state() public méthode

public state ( string newState ) : void
newState string
Résultat void

Property Details

FALSE public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger FALSE
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

LSL_STATUS_BOUNDS_ERROR public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger LSL_STATUS_BOUNDS_ERROR
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

LSL_STATUS_INTERNAL_ERROR public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger LSL_STATUS_INTERNAL_ERROR
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

LSL_STATUS_MALFORMED_PARAMS public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger LSL_STATUS_MALFORMED_PARAMS
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

LSL_STATUS_NOT_FOUND public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger LSL_STATUS_NOT_FOUND
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

LSL_STATUS_NOT_SUPPORTED public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger LSL_STATUS_NOT_SUPPORTED
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

LSL_STATUS_OK public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger LSL_STATUS_OK
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

LSL_STATUS_TYPE_MISMATCH public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger LSL_STATUS_TYPE_MISMATCH
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

LSL_STATUS_WHITELIST_FAILED public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger LSL_STATUS_WHITELIST_FAILED
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

PAY_DEFAULT public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger PAY_DEFAULT
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

PAY_HIDE public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger PAY_HIDE
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Prim public_oe property

public OSSLPrim Prim
Résultat OSSLPrim

TOUCH_INVALID_TEXCOORD public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 TOUCH_INVALID_TEXCOORD
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

TOUCH_INVALID_VECTOR public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 TOUCH_INVALID_VECTOR
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

TRUE public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger TRUE
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

ZERO_ROTATION public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion ZERO_ROTATION
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

ZERO_VECTOR public_oe static_oe property

public static OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 ZERO_VECTOR
Résultat OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

m_LSL_Functions public_oe property

public ILSL_Api m_LSL_Functions
Résultat ILSL_Api

m_OSSL_Functions public_oe property

public IOSSL_Api m_OSSL_Functions
Résultat IOSSL_Api