Méthode | Description | |
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Add ( UUID animID, int sequenceNum, UUID objectID ) : bool | ||
AnimationSet ( ) : System | ||
Clear ( ) : void | ||
FromArray ( OpenSim theArray ) : void | ||
GetArrays ( UUID &animIDs, int &sequenceNums, UUID &objectIDs ) : void | ||
HasAnimation ( UUID animID ) : bool | ||
Remove ( UUID animID ) : bool | ||
SetDefaultAnimation ( UUID animID, int sequenceNum, UUID objectID ) : bool |
The default animation is reserved for "main" animations that are mutually exclusive, e.g. flying and sitting.
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ToArray ( ) : OpenSim.Framework.Animation[] | ||
TrySetDefaultAnimation ( string anim, int sequenceNum, UUID objectID ) : bool |
Set the animation as the default animation if it's known
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Méthode | Description | |
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ResetDefaultAnimation ( ) : bool |
public Add ( UUID animID, int sequenceNum, UUID objectID ) : bool | ||
animID | UUID | |
sequenceNum | int | |
objectID | UUID | |
Résultat | bool |
public FromArray ( OpenSim theArray ) : void | ||
theArray | OpenSim | |
Résultat | void |
public GetArrays ( UUID &animIDs, int &sequenceNums, UUID &objectIDs ) : void | ||
animIDs | UUID | |
sequenceNums | int | |
objectIDs | UUID | |
Résultat | void |
public SetDefaultAnimation ( UUID animID, int sequenceNum, UUID objectID ) : bool | ||
animID | UUID | |
sequenceNum | int | |
objectID | UUID | |
Résultat | bool |
public ToArray ( ) : OpenSim.Framework.Animation[] | ||
Résultat | OpenSim.Framework.Animation[] |
public TrySetDefaultAnimation ( string anim, int sequenceNum, UUID objectID ) : bool | ||
anim | string | |
sequenceNum | int | |
objectID | UUID | |
Résultat | bool |