C# Class Nintenlord.Event_Assembler.Program

Afficher le fichier Open project: Diegoisawesome/AwesomeMapEditor-old

Méthodes publiques

Méthode Description
Assemble ( string originalFile, string outputFile, string game ) : void
Disassemble ( string originalFile, string outputFile, string game, int offset, int size, DisassemblyMode mode, bool addEndingLines ) : void
LoadCodes ( ) : void
Preprocess ( string originalFile, string outputFile, string game ) : void

Private Methods

Méthode Description
Frame ( string lines, string toFrameWith, int padding ) : string
GetPriority ( Priority &priority ) : bool
Main ( string args ) : void

Method Details

Assemble() public static méthode

public static Assemble ( string originalFile, string outputFile, string game ) : void
originalFile string
outputFile string
game string
Résultat void

Disassemble() public static méthode

public static Disassemble ( string originalFile, string outputFile, string game, int offset, int size, DisassemblyMode mode, bool addEndingLines ) : void
originalFile string
outputFile string
game string
offset int
size int
mode DisassemblyMode
addEndingLines bool
Résultat void

LoadCodes() public static méthode

public static LoadCodes ( ) : void
Résultat void

Preprocess() public static méthode

public static Preprocess ( string originalFile, string outputFile, string game ) : void
originalFile string
outputFile string
game string
Résultat void