Méthode | Description | |
---|---|---|
FrustumMatrix ( float left, float right, float bottom, float top, float zNear, float zFar ) : mat4 | ||
IdentityMatrix ( ) : mat4 | ||
Ortho ( float left, float right, float bottom, float top, float hither, float yon ) : mat4 | ||
OrthoMatrix ( float left, float right, float bottom, float top, float zNear, float zFar ) : mat4 | ||
Perspective ( float fov, float Zn, float Zf ) : mat4 | ||
Perspective ( float fov, float aspect, float hither, float yon ) : mat4 | ||
RotateMatrix ( float angle, vec3 axis ) : mat4 | ||
RotateX ( float angle ) : mat4 | ||
RotateY ( float angle ) : mat4 | ||
RotateZ ( float theta ) : mat4 | ||
Scale ( float sx, float sy, float sz ) : mat4 | ||
Scale ( vec4 &s ) : mat4 | ||
ScaleMatrix ( vec3 &s ) : mat4 | ||
Translate ( float tx, float ty, float tz ) : mat4 | ||
Translate ( vec3 &t ) : mat4 | ||
Translate ( vec4 &t ) : mat4 |
public static FrustumMatrix ( float left, float right, float bottom, float top, float zNear, float zFar ) : mat4 | ||
left | float | |
right | float | |
bottom | float | |
top | float | |
zNear | float | |
zFar | float | |
Résultat | mat4 |
public static Ortho ( float left, float right, float bottom, float top, float hither, float yon ) : mat4 | ||
left | float | |
right | float | |
bottom | float | |
top | float | |
hither | float | |
yon | float | |
Résultat | mat4 |
public static OrthoMatrix ( float left, float right, float bottom, float top, float zNear, float zFar ) : mat4 | ||
left | float | |
right | float | |
bottom | float | |
top | float | |
zNear | float | |
zFar | float | |
Résultat | mat4 |
public static Perspective ( float fov, float Zn, float Zf ) : mat4 | ||
fov | float | |
Zn | float | |
Zf | float | |
Résultat | mat4 |
public static Perspective ( float fov, float aspect, float hither, float yon ) : mat4 | ||
fov | float | |
aspect | float | |
hither | float | |
yon | float | |
Résultat | mat4 |
public static RotateMatrix ( float angle, vec3 axis ) : mat4 | ||
angle | float | |
axis | vec3 | |
Résultat | mat4 |
public static RotateX ( float angle ) : mat4 | ||
angle | float | |
Résultat | mat4 |
public static RotateY ( float angle ) : mat4 | ||
angle | float | |
Résultat | mat4 |
public static RotateZ ( float theta ) : mat4 | ||
theta | float | |
Résultat | mat4 |
public static Scale ( float sx, float sy, float sz ) : mat4 | ||
sx | float | |
sy | float | |
sz | float | |
Résultat | mat4 |
public static ScaleMatrix ( vec3 &s ) : mat4 | ||
s | vec3 | |
Résultat | mat4 |
public static Translate ( float tx, float ty, float tz ) : mat4 | ||
tx | float | |
ty | float | |
tz | float | |
Résultat | mat4 |