C# Class NewTOAPIA.GL.Imaging.Morph

Inheritance: BinaryTextureProcessor
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Méthodes publiques

Свойство Type Description
Average_Frag string

Méthodes publiques

Méthode Description
Morph ( GraphicsInterface gi, int width, int height ) : System

Méthodes protégées

Méthode Description
SetUniformVariables ( ) : void

Method Details

Morph() public méthode

public Morph ( GraphicsInterface gi, int width, int height ) : System
gi NewTOAPIA.GL.GraphicsInterface
width int
height int
Résultat System

SetUniformVariables() protected méthode

protected SetUniformVariables ( ) : void
Résultat void

Property Details

Average_Frag public_oe static_oe property

This fragment shader will separate an incoming texture, as specified in the tex0 uniform variable, into a Y, Cr, and Cb channel. Its operation is dependent on the grahics driver support of the GL_ARB_draw_buffers extension. This will not operate on all machines.
public static string Average_Frag
Résultat string