Méthode | Description | |
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AddScene ( string key, |
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AddScene ( string key, |
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ChangeScreen ( string key ) : void | ||
Draw ( ) : void | ||
LoadScreenTheaded ( string key, BasicEvent onComplete ) : void | ||
RemoveScene ( string key ) : void | ||
Setup ( ) : void | ||
Update ( |
public static AddScene ( string key, |
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key | string | |
scene | ||
Résultat | void |
public static AddScene ( string key, |
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key | string | |
scene | ||
loadingScene | LoadingScene | |
Résultat | void |
public static ChangeScreen ( string key ) : void | ||
key | string | |
Résultat | void |
public static LoadScreenTheaded ( string key, BasicEvent onComplete ) : void | ||
key | string | |
onComplete | BasicEvent | |
Résultat | void |
public static RemoveScene ( string key ) : void | ||
key | string | |
Résultat | void |
public static Update ( |
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gameTime | ||
Résultat | void |