Свойство | Type | Description | |
---|---|---|---|
EffectParameter | System | ||
EffectParameter | System |
Méthode | Description | |
---|---|---|
GetValueBoolean ( ) : bool | ||
GetValueInt32 ( ) : int | ||
GetValueMatrix ( ) : System.Matrix | ||
GetValueMatrixArray ( int count ) : System.Matrix[] | ||
GetValueQuaternion ( ) : Quaternion | ||
GetValueSingle ( ) : System.Single | ||
GetValueSingleArray ( ) : System.Single[] | ||
GetValueString ( ) : string | ||
GetValueTexture2D ( ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
GetValueTexture3D ( ) : Texture3D | ||
GetValueTextureCube ( ) : TextureCube | ||
GetValueVector2 ( ) : System.Vector2 | ||
GetValueVector2Array ( ) : System.Vector2[] | ||
GetValueVector3 ( ) : System.Vector3 | ||
GetValueVector3Array ( ) : System.Vector3[] | ||
GetValueVector4 ( ) : System.Vector4 | ||
GetValueVector4Array ( ) : System.Vector4[] | ||
SetValue ( System.Matrix value ) : void | ||
SetValue ( Quaternion value ) : void | ||
SetValue ( System.Single value ) : void | ||
SetValue ( |
||
SetValue ( System.Vector2 value ) : void | ||
SetValue ( System.Vector3 value ) : void | ||
SetValue ( System.Vector4 value ) : void | ||
SetValue ( bool value ) : void | ||
SetValue ( int value ) : void | ||
SetValueTranspose ( System.Matrix value ) : void |
Méthode | Description | |
---|---|---|
EffectParameter ( |
||
EffectParameter ( EffectParameterClass class_, EffectParameterType type, string name, int rowCount, int columnCount, string semantic, EffectAnnotationCollection annotations, |
public GetValueMatrixArray ( int count ) : System.Matrix[] | ||
count | int | |
Résultat | System.Matrix[] |
public GetValueSingleArray ( ) : System.Single[] | ||
Résultat | System.Single[] |
public GetValueTexture2D ( ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
Résultat | Microsoft.Xna.Framework.Graphics.Texture2D |
public GetValueTextureCube ( ) : TextureCube | ||
Résultat | TextureCube |
public GetValueVector2 ( ) : System.Vector2 | ||
Résultat | System.Vector2 |
public GetValueVector2Array ( ) : System.Vector2[] | ||
Résultat | System.Vector2[] |
public GetValueVector3 ( ) : System.Vector3 | ||
Résultat | System.Vector3 |
public GetValueVector3Array ( ) : System.Vector3[] | ||
Résultat | System.Vector3[] |
public GetValueVector4 ( ) : System.Vector4 | ||
Résultat | System.Vector4 |
public GetValueVector4Array ( ) : System.Vector4[] | ||
Résultat | System.Vector4[] |
public SetValue ( System.Matrix value ) : void | ||
value | System.Matrix | |
Résultat | void |
public SetValue ( Quaternion value ) : void | ||
value | Quaternion | |
Résultat | void |
public SetValue ( System.Single value ) : void | ||
value | System.Single | |
Résultat | void |
public SetValue ( System.Vector2 value ) : void | ||
value | System.Vector2 | |
Résultat | void |
public SetValue ( System.Vector3 value ) : void | ||
value | System.Vector3 | |
Résultat | void |
public SetValue ( System.Vector4 value ) : void | ||
value | System.Vector4 | |
Résultat | void |
public SetValueTranspose ( System.Matrix value ) : void | ||
value | System.Matrix | |
Résultat | void |