C# Class MM2Randomizer.Utilities.MiscHacks

Afficher le fichier Open project: duckfist/MM2Random

Méthodes publiques

Méthode Description
DrawTitleScreenChanges ( Patch p, int seed ) : void
EnablePressDamage ( Patch Patch ) : void
FixPortraits ( Patch Patch, bool is8StagesRandom, RStages randomStages, bool isWeaponGetRandom, RWeaponGet randomWeaponGet ) : void

Enabling Random Weapons or Random Stages will cause the wrong Robot Master portrait to be blacked out when a stage is completed. The game uses your acquired weapons to determine which portrait to black-out. This function changes the lookup table for x and y positions of portraits to black-out based on what was randomized.

SetBurstChaser ( Patch p, bool jVersion ) : void

TODO

SetFastText ( Patch p, bool jVersion ) : void

TODO

Method Details

DrawTitleScreenChanges() public static méthode

public static DrawTitleScreenChanges ( Patch p, int seed ) : void
p MM2Randomizer.Patcher.Patch
seed int
Résultat void

EnablePressDamage() public static méthode

public static EnablePressDamage ( Patch Patch ) : void
Patch MM2Randomizer.Patcher.Patch
Résultat void

FixPortraits() public static méthode

Enabling Random Weapons or Random Stages will cause the wrong Robot Master portrait to be blacked out when a stage is completed. The game uses your acquired weapons to determine which portrait to black-out. This function changes the lookup table for x and y positions of portraits to black-out based on what was randomized.
public static FixPortraits ( Patch Patch, bool is8StagesRandom, RStages randomStages, bool isWeaponGetRandom, RWeaponGet randomWeaponGet ) : void
Patch MM2Randomizer.Patcher.Patch
is8StagesRandom bool
randomStages MM2Randomizer.Randomizers.Stages.RStages
isWeaponGetRandom bool
randomWeaponGet MM2Randomizer.Randomizers.RWeaponGet
Résultat void

SetBurstChaser() public static méthode

TODO
public static SetBurstChaser ( Patch p, bool jVersion ) : void
p MM2Randomizer.Patcher.Patch
jVersion bool
Résultat void

SetFastText() public static méthode

TODO
public static SetFastText ( Patch p, bool jVersion ) : void
p MM2Randomizer.Patcher.Patch
jVersion bool
Résultat void