Свойство | Type | Description | |
---|---|---|---|
Description | string | ||
Direction | TreeDirection | ||
NotUsable | bool | ||
Parent | |||
Position | Point | ||
Ref | string | ||
Sprite | LogicSpawn.GTARPG.Core.Objects.GTASprite | ||
Type | NodeType | ||
UnlockAction | Action | ||
WepHash | WeaponHash |
Méthode | Description | |
---|---|---|
DrawDetails ( |
||
GetFooter ( |
||
GetName ( ) : string | ||
Node ( string reference, LogicSpawn.GTARPG.Core.Objects.GTASprite sprite, NodeType type ) : System | ||
Node ( string reference, LogicSpawn.GTARPG.Core.Objects.GTASprite sprite, NodeType type, TreeDirection direction = TreeDirection.Auto ) : System | ||
Node ( string reference, WeaponHash wepHash, LogicSpawn.GTARPG.Core.Objects.GTASprite sprite, NodeType type ) : System | ||
Node ( string reference, WeaponHash wepHash, LogicSpawn.GTARPG.Core.Objects.GTASprite sprite, NodeType type, TreeDirection direction = TreeDirection.Auto ) : System | ||
Unlocked ( |
||
WithDescription ( string desc ) : Node | ||
WithUnlockAction ( Action | ||
WithUnusable ( ) : Node |
public DrawDetails ( |
||
dataTree | ||
Résultat | void |
public GetFooter ( |
||
dataTree | ||
Résultat | string |
public Node ( string reference, LogicSpawn.GTARPG.Core.Objects.GTASprite sprite, NodeType type ) : System | ||
reference | string | |
sprite | LogicSpawn.GTARPG.Core.Objects.GTASprite | |
type | NodeType | |
Résultat | System |
public Node ( string reference, LogicSpawn.GTARPG.Core.Objects.GTASprite sprite, NodeType type, TreeDirection direction = TreeDirection.Auto ) : System | ||
reference | string | |
sprite | LogicSpawn.GTARPG.Core.Objects.GTASprite | |
type | NodeType | |
direction | TreeDirection | |
Résultat | System |
public Node ( string reference, WeaponHash wepHash, LogicSpawn.GTARPG.Core.Objects.GTASprite sprite, NodeType type ) : System | ||
reference | string | |
wepHash | WeaponHash | |
sprite | LogicSpawn.GTARPG.Core.Objects.GTASprite | |
type | NodeType | |
Résultat | System |
public Node ( string reference, WeaponHash wepHash, LogicSpawn.GTARPG.Core.Objects.GTASprite sprite, NodeType type, TreeDirection direction = TreeDirection.Auto ) : System | ||
reference | string | |
wepHash | WeaponHash | |
sprite | LogicSpawn.GTARPG.Core.Objects.GTASprite | |
type | NodeType | |
direction | TreeDirection | |
Résultat | System |
public WithDescription ( string desc ) : Node | ||
desc | string | |
Résultat | Node |
public GTASprite,LogicSpawn.GTARPG.Core.Objects Sprite | ||
Résultat | LogicSpawn.GTARPG.Core.Objects.GTASprite |