Méthode | Description | |
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Init ( ) : void | ||
Init ( |
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Init ( float smoothingValue, float correctionValue, float predictionValue, float jitterRadiusValue, float maxDeviationRadiusValue ) : void |
Initialize the filter with a set of manually specified TransformSmoothParameters.
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JointPositionsFilter ( ) : System | ||
Reset ( ) : void | ||
UpdateFilter ( |
Méthode | Description | |
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FilterBodyJoints ( |
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FilterJoint ( Vector3 rawPosition, int bodyIndex, int jointIndex, |
public Init ( |
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smoothParameters | ||
Résultat | void |
public Init ( float smoothingValue, float correctionValue, float predictionValue, float jitterRadiusValue, float maxDeviationRadiusValue ) : void | ||
smoothingValue | float | Smoothing = [0..1], lower values is closer to the raw data and more noisy. |
correctionValue | float | Correction = [0..1], higher values correct faster and feel more responsive. |
predictionValue | float | Prediction = [0..n], how many frames into the future we want to predict. |
jitterRadiusValue | float | JitterRadius = The deviation distance in m that defines jitter. |
maxDeviationRadiusValue | float | MaxDeviation = The maximum distance in m that filtered positions are allowed to deviate from raw data. |
Résultat | void |
public UpdateFilter ( |
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bodyFrame | ||
Résultat | void |