Méthode | Description | |
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AddSectionEditor ( SectionModule section ) : SectionEditor |
Creates a section editor, adds it to the FlightEngineerCore and returns a reference to it.
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AddSectionWindow ( SectionModule section ) : SectionWindow |
Creates a section window, adds it to the FlightEngineerCore and returns a reference to it.
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AddUpdatable ( IUpdatable updatable ) : void |
Adds an updatable object to be automatically updated every frame and will ignore duplicate objects.
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SwitchToVessel ( Vessel vessel ) : void |
Switches the active vessel. This is delayed until the next Update call to avoid issues when called from OnGUI in KSP 1.2
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Méthode | Description | |
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Awake ( ) : void |
Create base Flight Engineer child objects.
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FixedUpdate ( ) : void |
Fixed update all required Flight Engineer objects.
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FlightEngineerCore ( ) : System | ||
OnDestroy ( ) : void |
Force the destruction of child objects on core destruction.
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Start ( ) : void |
Initialises the object's state on creation.
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Update ( ) : void |
Update all required Flight Engineer objects.
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UpdateModules ( ) : void |
Update all updatable modules.
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public AddSectionEditor ( SectionModule section ) : SectionEditor | ||
section | SectionModule | |
Résultat | SectionEditor |
public AddSectionWindow ( SectionModule section ) : SectionWindow | ||
section | SectionModule | |
Résultat | SectionWindow |
public AddUpdatable ( IUpdatable updatable ) : void | ||
updatable | IUpdatable | |
Résultat | void |
public static SwitchToVessel ( Vessel vessel ) : void | ||
vessel | Vessel | |
Résultat | void |