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ImGuiNET
DrawList
C# Class ImGuiNET.DrawList
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Open project: mellinoe/ImGui.NET
Class Usage Examples
Méthodes publiques
Свойство
Type
Description
CmdBuffer
ImVector
IdxBuffer
ImVector
VtxBuffer
ImVector
_Channels
ImVector
_ChannelsCount
int
_ChannelsCurrent
int
_ClipRectStack
ImVector
_IdxWritePtr
System.IntPtr
_OwnerName
System.IntPtr
_Path
ImVector
_TextureIdStack
ImVector
_VtxCurrentIdx
uint
_VtxWritePtr
System.IntPtr
Property Details
CmdBuffer
public_oe property
ImVector(ImDrawCmd). Commands. Typically 1 command = 1 gpu draw call.
public
ImVector,ImGuiNET
CmdBuffer
Résultat
ImVector
IdxBuffer
public_oe property
ImVector(ImDrawIdx). Index buffer. Each command consume ImDrawCmd::ElemCount of those
public
ImVector,ImGuiNET
IdxBuffer
Résultat
ImVector
VtxBuffer
public_oe property
ImVector(ImDrawVert)
public
ImVector,ImGuiNET
VtxBuffer
Résultat
ImVector
_Channels
public_oe property
[Internal] draw channels for columns API (not resized down so _ChannelsCount may be smaller than _Channels.Size)
public
ImVector,ImGuiNET
_Channels
Résultat
ImVector
_ChannelsCount
public_oe property
[Internal] number of active channels (1+)
public
int
_ChannelsCount
Résultat
int
_ChannelsCurrent
public_oe property
[Internal] current channel number (0)
public
int
_ChannelsCurrent
Résultat
int
_ClipRectStack
public_oe property
[Internal]
public
ImVector,ImGuiNET
_ClipRectStack
Résultat
ImVector
_IdxWritePtr
public_oe property
[Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
public
IntPtr,System
_IdxWritePtr
Résultat
System.IntPtr
_OwnerName
public_oe property
Pointer to owner window's name (if any) for debugging
public
IntPtr,System
_OwnerName
Résultat
System.IntPtr
_Path
public_oe property
[Internal] current path building
public
ImVector,ImGuiNET
_Path
Résultat
ImVector
_TextureIdStack
public_oe property
[Internal]
public
ImVector,ImGuiNET
_TextureIdStack
Résultat
ImVector
_VtxCurrentIdx
public_oe property
[Internal] == VtxBuffer.Size
public
uint
_VtxCurrentIdx
Résultat
uint
_VtxWritePtr
public_oe property
[Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
public
IntPtr,System
_VtxWritePtr
Résultat
System.IntPtr