Свойство | Type | Description | |
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InitializeComponent | void | ||
LoadSave | bool | ||
PopulateGuiWithPuzzle | void | ||
RefreshPuzzleSlotText | void | ||
WriteGuiPuzzleDataToSave | void | ||
buttonExport_Click | void | ||
buttonImport_Click | void | ||
buttonSaveAs_Click | void | ||
buttonSave_Click | void | ||
comboBoxPuzzleSlot_SelectedIndexChanged | void |
Méthode | Description | |
---|---|---|
PuzzleEditorForm ( ) : System |
Méthode | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Méthode | Description | |
---|---|---|
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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LoadSave ( ) : bool | ||
PopulateGuiWithPuzzle ( |
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RefreshPuzzleSlotText ( ) : void | ||
WriteGuiPuzzleDataToSave ( object sender, EventArgs e ) : void | ||
buttonExport_Click ( object sender, EventArgs e ) : void | ||
buttonImport_Click ( object sender, EventArgs e ) : void | ||
buttonSaveAs_Click ( object sender, EventArgs e ) : void | ||
buttonSave_Click ( object sender, EventArgs e ) : void | ||
comboBoxPuzzleSlot_SelectedIndexChanged ( object sender, EventArgs e ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
Résultat | void |