C# Class HoudiniEngineUnity.HEU_AssetPresetUtility

Helper to serialize and deserialize a HDA's preset data.
Afficher le fichier Open project: sideeffects/HoudiniEngineForUnity Class Usage Examples

Méthodes publiques

Свойство Type Description
PRESET_IDENTIFIER char[]
PRESET_VERSION int

Méthodes publiques

Méthode Description
LoadPresetFileIntoAssetAndCook ( HEU_HoudiniAsset asset, string filePath ) : void

Load the preset file at the specified path into the specified asset and cook it.

SaveAssetPresetToFile ( HEU_HoudiniAsset asset, string filePath ) : void

Save the specified asset's preset data to file at specified path.

Method Details

LoadPresetFileIntoAssetAndCook() public static méthode

Load the preset file at the specified path into the specified asset and cook it.
public static LoadPresetFileIntoAssetAndCook ( HEU_HoudiniAsset asset, string filePath ) : void
asset HEU_HoudiniAsset Asset to load preset into
filePath string Full path to file containing preset. File must have been written out by SaveAssetPresetToFile.
Résultat void

SaveAssetPresetToFile() public static méthode

Save the specified asset's preset data to file at specified path.
public static SaveAssetPresetToFile ( HEU_HoudiniAsset asset, string filePath ) : void
asset HEU_HoudiniAsset The asset's preset data will be saved
filePath string The file to save to
Résultat void

Property Details

PRESET_IDENTIFIER public_oe static_oe property

public static char[] PRESET_IDENTIFIER
Résultat char[]

PRESET_VERSION public_oe static_oe property

public static int PRESET_VERSION
Résultat int