Свойство | Type | Description | |
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PRESET_IDENTIFIER | char[] | ||
PRESET_VERSION | int |
Méthode | Description | |
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LoadPresetFileIntoAssetAndCook ( HEU_HoudiniAsset asset, string filePath ) : void |
Load the preset file at the specified path into the specified asset and cook it.
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SaveAssetPresetToFile ( HEU_HoudiniAsset asset, string filePath ) : void |
Save the specified asset's preset data to file at specified path.
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public static LoadPresetFileIntoAssetAndCook ( HEU_HoudiniAsset asset, string filePath ) : void | ||
asset | HEU_HoudiniAsset | Asset to load preset into |
filePath | string | Full path to file containing preset. File must have been written out by SaveAssetPresetToFile. |
Résultat | void |
public static SaveAssetPresetToFile ( HEU_HoudiniAsset asset, string filePath ) : void | ||
asset | HEU_HoudiniAsset | The asset's preset data will be saved |
filePath | string | The file to save to |
Résultat | void |
public static char[] PRESET_IDENTIFIER | ||
Résultat | char[] |