C# Class HoloToolkit.Sharing.DirectPairing

Component to pair with a remote client directly. One side should use the Receiver roll, the other side should use the Connector roll. RemoteAddress and RemotePort are used by the Connector roll, LocalPort is used by the Receiver
Inheritance: UnityEngine.MonoBehaviour
Afficher le fichier Open project: Microsoft/HoloToolkit-Unity

Méthodes publiques

Свойство Type Description
AutoReconnect bool
LocalPort ushort
PairingRole Role
RemoteAddress string
RemotePort ushort

Méthodes publiques

Méthode Description
OnDestroy ( ) : void
OnDisconnected ( NetworkConnection connection ) : void
OnPairingConnectionFailed ( PairingResult result ) : void
OnPairingConnectionSucceeded ( ) : void
Start ( ) : void
StartPairing ( ) : void

Method Details

OnDestroy() public méthode

public OnDestroy ( ) : void
Résultat void

OnDisconnected() public méthode

public OnDisconnected ( NetworkConnection connection ) : void
connection NetworkConnection
Résultat void

OnPairingConnectionFailed() public méthode

public OnPairingConnectionFailed ( PairingResult result ) : void
result PairingResult
Résultat void

OnPairingConnectionSucceeded() public méthode

public OnPairingConnectionSucceeded ( ) : void
Résultat void

Start() public méthode

public Start ( ) : void
Résultat void

StartPairing() public méthode

public StartPairing ( ) : void
Résultat void

Property Details

AutoReconnect public_oe property

public bool AutoReconnect
Résultat bool

LocalPort public_oe property

public ushort LocalPort
Résultat ushort

PairingRole public_oe property

public Role PairingRole
Résultat Role

RemoteAddress public_oe property

public string RemoteAddress
Résultat string

RemotePort public_oe property

public ushort RemotePort
Résultat ushort