C# Class HoloToolkit.Sharing.DirectPairing

Component to pair with a remote client directly. One side should use the Receiver roll, the other side should use the Connector roll. RemoteAddress and RemotePort are used by the Connector roll, LocalPort is used by the Receiver
Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: Microsoft/HoloToolkit-Unity

Public Properties

Property Type Description
AutoReconnect bool
LocalPort ushort
PairingRole Role
RemoteAddress string
RemotePort ushort

Public Methods

Method Description
OnDestroy ( ) : void
OnDisconnected ( NetworkConnection connection ) : void
OnPairingConnectionFailed ( PairingResult result ) : void
OnPairingConnectionSucceeded ( ) : void
Start ( ) : void
StartPairing ( ) : void

Method Details

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnDisconnected() public method

public OnDisconnected ( NetworkConnection connection ) : void
connection NetworkConnection
return void

OnPairingConnectionFailed() public method

public OnPairingConnectionFailed ( PairingResult result ) : void
result PairingResult
return void

OnPairingConnectionSucceeded() public method

public OnPairingConnectionSucceeded ( ) : void
return void

Start() public method

public Start ( ) : void
return void

StartPairing() public method

public StartPairing ( ) : void
return void

Property Details

AutoReconnect public_oe property

public bool AutoReconnect
return bool

LocalPort public_oe property

public ushort LocalPort
return ushort

PairingRole public_oe property

public Role PairingRole
return Role

RemoteAddress public_oe property

public string RemoteAddress
return string

RemotePort public_oe property

public ushort RemotePort
return ushort