C# Class HaloMap.RawData.ParsedModel.DisplayedInfo

The displayed info.
Afficher le fichier Open project: troymac1ure/Entity

Méthodes publiques

Свойство Type Description
Chunk List
ShaderIndex int[]
indexBuffer IndexBuffer[]
meshes Mesh[]
vertexBuffer VertexBuffer[]

Méthodes publiques

Méthode Description
Draw ( Device &device, ParsedModel pm ) : void

The draw.

DrawMeshes ( Device &device, ParsedModel pm ) : void

The draw meshes.

FindDisplayedPieces ( int lodlevel, ParsedModel pm ) : DisplayedInfo

The find displayed pieces.

LoadDirectXTexturesAndBuffers ( Device &device, ParsedModel &pm ) : void

The load direct x textures and buffers.

MakeMeshes ( Device &device, ParsedModel &pm ) : void

The make meshes.

Private Methods

Méthode Description
CreateIndexBuffers ( Device &device, ParsedModel &pm ) : void

The create index buffers.

CreateVertexBuffers ( Device &device, ParsedModel &pm ) : void

The create vertex buffers.

LoadShaderTextures ( Device &device, ParsedModel &pm ) : void

The load shader textures.

Method Details

Draw() public static méthode

The draw.
public static Draw ( Device &device, ParsedModel pm ) : void
device Device The device.
pm ParsedModel The pm.
Résultat void

DrawMeshes() public static méthode

The draw meshes.
public static DrawMeshes ( Device &device, ParsedModel pm ) : void
device Device The device.
pm ParsedModel The pm.
Résultat void

FindDisplayedPieces() public static méthode

The find displayed pieces.
public static FindDisplayedPieces ( int lodlevel, ParsedModel pm ) : DisplayedInfo
lodlevel int The lodlevel.
pm ParsedModel The pm.
Résultat DisplayedInfo

LoadDirectXTexturesAndBuffers() public static méthode

The load direct x textures and buffers.
public static LoadDirectXTexturesAndBuffers ( Device &device, ParsedModel &pm ) : void
device Device The device.
pm ParsedModel The pm.
Résultat void

MakeMeshes() public static méthode

The make meshes.
public static MakeMeshes ( Device &device, ParsedModel &pm ) : void
device Device The device.
pm ParsedModel The pm.
Résultat void

Property Details

Chunk public_oe property

The chunk.
public List Chunk
Résultat List

ShaderIndex public_oe property

The shader index.
public int[] ShaderIndex
Résultat int[]

indexBuffer public_oe property

The index buffer.
public IndexBuffer[] indexBuffer
Résultat IndexBuffer[]

meshes public_oe property

The meshes.
public Mesh[] meshes
Résultat Mesh[]

vertexBuffer public_oe property

The vertex buffer.
public VertexBuffer[] vertexBuffer
Résultat VertexBuffer[]