C# Class GunController.SpiritGun

Inheritance: UnityEngine.MonoBehaviour
Afficher le fichier Open project: JordanStone/ExorcistForHire Class Usage Examples

Méthodes publiques

Свойство Type Description
FireRate float
FiredBullet UnityEngine.GameObject
GunAnimator UnityEngine.Animator
GunLayerMask UnityEngine.LayerMask
HitSpark UnityEngine.GameObject
MuzzleFlash UnityEngine.GameObject
MuzzleFlashLocation UnityEngine.GameObject
Noise UnityEngine.GameObject
ReloadTime float
gunSound UnityEngine.AudioSource
reserveAmmo int

Méthodes publiques

Méthode Description
GetBulletCount ( ) : int
GetReserveCount ( ) : int
OnLoadLastCheckpoint ( Component poster, object checkpointData ) : void
Start ( ) : void
Update ( ) : void
changeReserveAmmo ( int value ) : void
setEquipped ( bool equipped ) : void
updateAmmoCountHud ( ) : void

Method Details

GetBulletCount() public méthode

public GetBulletCount ( ) : int
Résultat int

GetReserveCount() public méthode

public GetReserveCount ( ) : int
Résultat int

OnLoadLastCheckpoint() public méthode

public OnLoadLastCheckpoint ( Component poster, object checkpointData ) : void
poster UnityEngine.Component
checkpointData object
Résultat void

Start() public méthode

public Start ( ) : void
Résultat void

Update() public méthode

public Update ( ) : void
Résultat void

changeReserveAmmo() public méthode

public changeReserveAmmo ( int value ) : void
value int
Résultat void

setEquipped() public méthode

public setEquipped ( bool equipped ) : void
equipped bool
Résultat void

updateAmmoCountHud() public méthode

public updateAmmoCountHud ( ) : void
Résultat void

Property Details

FireRate public_oe property

public float FireRate
Résultat float

FiredBullet public_oe property

public GameObject,UnityEngine FiredBullet
Résultat UnityEngine.GameObject

GunAnimator public_oe property

public Animator,UnityEngine GunAnimator
Résultat UnityEngine.Animator

GunLayerMask public_oe property

public LayerMask,UnityEngine GunLayerMask
Résultat UnityEngine.LayerMask

HitSpark public_oe property

public GameObject,UnityEngine HitSpark
Résultat UnityEngine.GameObject

MuzzleFlash public_oe property

public GameObject,UnityEngine MuzzleFlash
Résultat UnityEngine.GameObject

MuzzleFlashLocation public_oe property

public GameObject,UnityEngine MuzzleFlashLocation
Résultat UnityEngine.GameObject

Noise public_oe property

public GameObject,UnityEngine Noise
Résultat UnityEngine.GameObject

ReloadTime public_oe property

public float ReloadTime
Résultat float

gunSound public_oe property

public AudioSource,UnityEngine gunSound
Résultat UnityEngine.AudioSource

reserveAmmo public_oe property

public int reserveAmmo
Résultat int