Свойство | Type | Description | |
---|---|---|---|
FireRate | float | ||
FiredBullet | |||
GunAnimator | |||
GunLayerMask | |||
HitSpark | |||
MuzzleFlash | |||
MuzzleFlashLocation | |||
Noise | |||
ReloadTime | float | ||
gunSound | |||
reserveAmmo | int |
Méthode | Description | |
---|---|---|
GetBulletCount ( ) : int | ||
GetReserveCount ( ) : int | ||
OnLoadLastCheckpoint ( |
||
Start ( ) : void | ||
Update ( ) : void | ||
changeReserveAmmo ( int value ) : void | ||
setEquipped ( bool equipped ) : void | ||
updateAmmoCountHud ( ) : void |
public OnLoadLastCheckpoint ( |
||
poster | ||
checkpointData | object | |
Résultat | void |
public changeReserveAmmo ( int value ) : void | ||
value | int | |
Résultat | void |
public setEquipped ( bool equipped ) : void | ||
equipped | bool | |
Résultat | void |
public GameObject,UnityEngine FiredBullet | ||
Résultat |
public Animator,UnityEngine GunAnimator | ||
Résultat |
public LayerMask,UnityEngine GunLayerMask | ||
Résultat |
public GameObject,UnityEngine MuzzleFlash | ||
Résultat |
public GameObject,UnityEngine MuzzleFlashLocation | ||
Résultat |
public AudioSource,UnityEngine gunSound | ||
Résultat |