Méthode | Description | |
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LoadAndSaveMenu ( bool a_willSave, GrandLarceny.States a_backState ) : System | ||
backTo ( |
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draw ( |
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loadProgressClick ( |
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saveProgressClick ( |
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update ( |
Méthode | Description | |
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updateSaveText ( ) : void |
public LoadAndSaveMenu ( bool a_willSave, GrandLarceny.States a_backState ) : System | ||
a_willSave | bool | |
a_backState | GrandLarceny.States | |
Résultat | System |
public draw ( |
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a_gameTime | ||
a_spriteBatch | ||
Résultat | void |
public loadProgressClick ( |
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a_b | ||
Résultat | void |
public saveProgressClick ( |
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a_b | ||
Résultat | void |
public update ( |
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a_gameTime | ||
Résultat | void |