Свойство | Type | Description | |
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m_AverageFrameTime | float | ||
m_CurrentGameTime | float | ||
m_StartFPSTime | float | ||
m_StartGameTime | float | ||
m_StopWatch | System.Diagnostics.Stopwatch | ||
m_SumFrames | int |
Méthode | Description | |
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Application_Idle ( object sender, |
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BuildNoiseTextures ( ) : void | ||
BuildPrimitives ( ) : void | ||
Camera_CameraTransformChanged ( object sender, |
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GetGameTime ( ) : float |
Gets the current game time in seconds
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GloubiForm ( ) : System |
Méthode | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
Clean up any resources being used.
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OnFormClosed ( System.Windows.Forms.FormClosedEventArgs e ) : void | ||
OnLoad ( |
Méthode | Description | |
---|---|---|
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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buttonReload_Click ( object sender, |
public Application_Idle ( object sender, |
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sender | object | |
e | ||
Résultat | void |
public Camera_CameraTransformChanged ( object sender, |
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sender | object | |
e | ||
Résultat | void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
Résultat | void |
protected OnFormClosed ( System.Windows.Forms.FormClosedEventArgs e ) : void | ||
e | System.Windows.Forms.FormClosedEventArgs | |
Résultat | void |
public System.Diagnostics.Stopwatch m_StopWatch | ||
Résultat | System.Diagnostics.Stopwatch |