Méthode | Description | |
---|---|---|
Dispose ( string reason ) : void | ||
GameNetworkServer ( string serverName, string serverVersion, int maxConnections, bool entitySystemServiceEnabled ) : System |
Méthode | Description | |
---|---|---|
OnConnectedNodeConnectionStatusChanged ( NetworkNode connectedNode, NetworkConnectionStatuses status, string message ) : void | ||
OnIncomingConnectionApproval ( NetworkNode connectedNode, string clientVersion, string loginName, string password, string &rejectReason ) : bool | ||
OnReceiveProtocolError ( ConnectedNode sender, string message ) : void |
public GameNetworkServer ( string serverName, string serverVersion, int maxConnections, bool entitySystemServiceEnabled ) : System | ||
serverName | string | |
serverVersion | string | |
maxConnections | int | |
entitySystemServiceEnabled | bool | |
Résultat | System |
protected OnConnectedNodeConnectionStatusChanged ( NetworkNode connectedNode, NetworkConnectionStatuses status, string message ) : void | ||
connectedNode | NetworkNode | |
status | NetworkConnectionStatuses | |
message | string | |
Résultat | void |
protected OnIncomingConnectionApproval ( NetworkNode connectedNode, string clientVersion, string loginName, string password, string &rejectReason ) : bool | ||
connectedNode | NetworkNode | |
clientVersion | string | |
loginName | string | |
password | string | |
rejectReason | string | |
Résultat | bool |
protected OnReceiveProtocolError ( ConnectedNode sender, string message ) : void | ||
sender | ConnectedNode | |
message | string | |
Résultat | void |