Méthode | Description | |
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GetMinigame ( string minigameName ) : |
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GetMinigamesWithHelp ( ) : List |
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GetPlayed ( string minigameName ) : bool | ||
IsWithHelp ( string minigameName ) : bool | ||
ResetStatistics ( ) : void | ||
SetPlayed ( string minigameName, int diff ) : void |
Sets the minigame status to "played". Should be called from individual mini-games when gameProps itself starts...
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SetPlayedWithHelp ( string minigameName ) : void |
Sets the "played" flag to true in order the minigame help doesn't show up on startup anymore.
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SetSuccessfullyPlayed ( string minigameName, int diff ) : void | ||
Start ( ) : void | ||
add ( |
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printStatisticsToFile ( ) : void |
Méthode | Description | |
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loadConfigurationsfromFile ( ) : void |
public GetMinigame ( string minigameName ) : |
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minigameName | string | |
Résultat |
public GetPlayed ( string minigameName ) : bool | ||
minigameName | string | |
Résultat | bool |
public IsWithHelp ( string minigameName ) : bool | ||
minigameName | string | |
Résultat | bool |
public SetPlayed ( string minigameName, int diff ) : void | ||
minigameName | string | name of minigame |
diff | int | difficulty |
Résultat | void |
public SetPlayedWithHelp ( string minigameName ) : void | ||
minigameName | string | Minigame name. |
Résultat | void |
public SetSuccessfullyPlayed ( string minigameName, int diff ) : void | ||
minigameName | string | |
diff | int | |
Résultat | void |
public add ( |
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newgame | ||
Résultat | void |