C# Class Game.MinigameProperties

Inheritance: UnityEngine.MonoBehaviour
Afficher le fichier Open project: BrainProject/UnityTemp Class Usage Examples

Méthodes publiques

Свойство Type Description
IconDifficultyHigh Sprite
IconDifficultyLow Sprite
IconDifficultyMedium Sprite
MaxDifficulty int
helpPrefab GameObject
initialScene string
isKinectRequired bool
mainScene string
minigameIcon Sprite
readableName string

Property Details

IconDifficultyHigh public_oe property

Image symbolizing high difficulty
public Sprite IconDifficultyHigh
Résultat Sprite

IconDifficultyLow public_oe property

Image symbolizing low difficulty
public Sprite IconDifficultyLow
Résultat Sprite

IconDifficultyMedium public_oe property

Image symbolizing medium difficulty
public Sprite IconDifficultyMedium
Résultat Sprite

MaxDifficulty public_oe property

Maximal difficulty
public int MaxDifficulty
Résultat int

helpPrefab public_oe property

The prefab with help.
public GameObject helpPrefab
Résultat GameObject

initialScene public_oe property

if mini-game has more than one scene, this one will be loaded first
public string initialScene
Résultat string

isKinectRequired public_oe property

Icon of this minigame. Is Kinect required for this minigame?
public bool isKinectRequired
Résultat bool

mainScene public_oe property

Main scene of the mini-game
public string mainScene
Résultat string

minigameIcon public_oe property

Icon of the minigame to show in the difficulty chooser (use highlighted versions if available)
public Sprite minigameIcon
Résultat Sprite

readableName public_oe property

human-friendly name of mini-game
public string readableName
Résultat string