C# Class Game.MinigameProperties

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: BrainProject/UnityTemp Class Usage Examples

Public Properties

Property Type Description
IconDifficultyHigh Sprite
IconDifficultyLow Sprite
IconDifficultyMedium Sprite
MaxDifficulty int
helpPrefab GameObject
initialScene string
isKinectRequired bool
mainScene string
minigameIcon Sprite
readableName string

Property Details

IconDifficultyHigh public_oe property

Image symbolizing high difficulty
public Sprite IconDifficultyHigh
return Sprite

IconDifficultyLow public_oe property

Image symbolizing low difficulty
public Sprite IconDifficultyLow
return Sprite

IconDifficultyMedium public_oe property

Image symbolizing medium difficulty
public Sprite IconDifficultyMedium
return Sprite

MaxDifficulty public_oe property

Maximal difficulty
public int MaxDifficulty
return int

helpPrefab public_oe property

The prefab with help.
public GameObject helpPrefab
return GameObject

initialScene public_oe property

if mini-game has more than one scene, this one will be loaded first
public string initialScene
return string

isKinectRequired public_oe property

Icon of this minigame. Is Kinect required for this minigame?
public bool isKinectRequired
return bool

mainScene public_oe property

Main scene of the mini-game
public string mainScene
return string

minigameIcon public_oe property

Icon of the minigame to show in the difficulty chooser (use highlighted versions if available)
public Sprite minigameIcon
return Sprite

readableName public_oe property

human-friendly name of mini-game
public string readableName
return string