Méthode | Description | |
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ResetSkin ( |
Reset skin
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SetModel ( |
Set to specified Model
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SetModel ( int modelHash, string modelName ) : void |
Set to specified Model
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SetToFranklin ( |
Set to Franklin
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SetToMichael ( |
Set to Michael
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SetToModel ( |
Sets to specified Model
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SetToRandomModel ( |
Sets to a random model
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SetToTrevor ( |
Set to Trevor
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ValidatePlayerModel ( ) : void |
Change player's model back to Michael when being wasted or busted to prevent game from infinite loop
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public static ResetSkin ( |
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sender | Source menu item | |
Résultat | void |
public static SetModel ( |
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model | Model data | |
Résultat | void |
public static SetModel ( int modelHash, string modelName ) : void | ||
modelHash | int | Model hash |
modelName | string | Name of the model |
Résultat | void |
public static SetToFranklin ( |
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sender | Source menu item | |
Résultat | void |
public static SetToMichael ( |
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sender | Source menu item | |
Résultat | void |
public static SetToModel ( |
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sender | Source menu item | |
Résultat | void |
public static SetToRandomModel ( |
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sender | Source menu item | |
Résultat | void |
public static SetToTrevor ( |
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sender | Source menu item | |
Résultat | void |
public static ValidatePlayerModel ( ) : void | ||
Résultat | void |