C# Class GGJ.Weapons.Weapon

Inheritance: UnityEngine.MonoBehaviour
Afficher le fichier Open project: TORISOUP/Born_to_Beans_src Class Usage Examples

Méthodes publiques

Свойство Type Description
WeaponName string

Protected Properties

Свойство Type Description
OnShootAsObservable IObservable
attacker IAttacker
currentAmmoRate ReactiveProperty
onFinishedSubject Subject

Méthodes publiques

Méthode Description
Initializer ( IAttacker attacker, IObservable attackObservable ) : void

Méthodes protégées

Méthode Description
PlayShotSe ( ) : void

Method Details

Initializer() public méthode

public Initializer ( IAttacker attacker, IObservable attackObservable ) : void
attacker IAttacker
attackObservable IObservable
Résultat void

PlayShotSe() protected méthode

protected PlayShotSe ( ) : void
Résultat void

Property Details

OnShootAsObservable protected_oe property

protected IObservable OnShootAsObservable
Résultat IObservable

WeaponName public_oe property

public string WeaponName
Résultat string

attacker protected_oe property

protected IAttacker attacker
Résultat IAttacker

currentAmmoRate protected_oe property

protected ReactiveProperty currentAmmoRate
Résultat ReactiveProperty

onFinishedSubject protected_oe property

protected Subject onFinishedSubject
Résultat Subject