Свойство | Type | Description | |
---|---|---|---|
Flags | int | ||
Palette | Texture2D | ||
Texture | Texture2D | ||
objectsInfo | SelectInfo[] |
Свойство | Type | Description | |
---|---|---|---|
cb | ConstantBuffer | ||
constData | ConstData | ||
currentBuffer | VertexBuffer | ||
factory | |||
factoryXray | |||
firstBuffer | VertexBuffer | ||
indexBuffer | |||
secondBuffer | VertexBuffer | ||
shader |
Méthode | Description | |
---|---|---|
CreateFromContour ( Game engine, DVector2 lonLatRad, Color color ) : |
||
CreateFromUtmFbxModel ( Game engine, string fileName ) : |
||
Draw ( |
||
GenerateRegularGrid ( Game engine, double left, double right, double top, double bottom, int density, int dimX, int dimY, |
||
Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List |
||
UpdatePointsBuffer ( ) : void |
Méthode | Description | |
---|---|---|
CalculateVertices ( |
||
EnumFunc ( |
||
Initialize ( |
||
PolyGisLayer ( Game engine ) : System | ||
PolyGisLayer ( Game engine, |
||
SwapBuffers ( ) : void |
static protected CalculateVertices ( |
||
vertices | ||
indeces | int | |
density | int | |
leftLon | double | |
rightLon | double | |
topLat | double | |
bottomLat | double | |
projection | ||
Résultat | void |
public static CreateFromContour ( Game engine, DVector2 lonLatRad, Color color ) : |
||
engine | Game | |
lonLatRad | DVector2 | |
color | Color | |
Résultat |
public static CreateFromUtmFbxModel ( Game engine, string fileName ) : |
||
engine | Game | |
fileName | string | |
Résultat |
public Draw ( |
||
gameTime | ||
constBuffer | ConstantBuffer | |
Résultat | void |
protected EnumFunc ( |
||
ps | ||
flag | int | |
Résultat | void |
public static GenerateRegularGrid ( Game engine, double left, double right, double top, double bottom, int density, int dimX, int dimY, |
||
engine | Game | |
left | double | |
right | double | |
top | double | |
bottom | double | |
density | int | |
dimX | int | |
dimY | int | |
projection | ||
Résultat |
protected Initialize ( |
||
points | ||
indeces | int | |
isDynamic | bool | |
Résultat | void |
protected PolyGisLayer ( Game engine ) : System | ||
engine | Game | |
Résultat | System |
protected PolyGisLayer ( Game engine, |
||
engine | Game | |
points | ||
indeces | int | |
isDynamic | bool | |
Résultat | System |
public Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List |
||
nearPoint | System.DVector3 | |
farPoint | System.DVector3 | |
Résultat | List |
protected StateFactory,Fusion.Drivers.Graphics factory | ||
Résultat |
protected StateFactory,Fusion.Drivers.Graphics factoryXray | ||
Résultat |
protected IndexBuffer,Fusion.Drivers.Graphics indexBuffer | ||
Résultat |