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AccelDropInFont ( SpriteFont font, Vector2 startPosition, Vector2 endPosition, Vector2 dropSpeed, Color tintColor, Vector2 accel ) : System |
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AccelDropInFont ( SpriteFont font, Vector2 startPosition, Vector2 endPosition, Vector2 dropSpeed, String text, Color tintColor, Vector2 accel ) : System |
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AccelDropInFont ( SpriteFont font, Vector2 startPosition, Vector2 endPosition, Vector2 dropSpeed, String text, Color tintColor, Vector2 shadowPosition, Color shadowColor, Vector2 accel ) : System |
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AccelDropInFont ( SpriteFont font, Vector2 startPosition, Vector2 endPosition, Vector2 dropSpeed, String text, Color tintColor, Vector2 shadowPosition, Color shadowColor, Vector2 accel, System.TimeSpan accelDelayTarget ) : System |
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AccelDropInFont ( SpriteFont font, Vector2 startPosition, Vector2 endPosition, Vector2 dropSpeed, String text, Color tintColor, Vector2 shadowPosition, Color shadowColor, Vector2 accel, System.TimeSpan accelDelayTarget, Vector2 maxDropSpeed ) : System |
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AccelDropInFont ( SpriteFont font, Vector2 startPosition, Vector2 endPosition, Vector2 dropSpeed, String text, Color tintColor, Vector2 shadowPosition, Color shadowColor, Vector2 accel, Vector2 maxDropSpeed ) : System |
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Update ( GameTime gameTime ) : void |
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