C# Class FlatRedBall.Content.AnimationChain.AnimationFrameSaveBase

Afficher le fichier Open project: vchelaru/FlatRedBall

Méthodes publiques

Свойство Type Description
BottomCoordinate float
FlipHorizontal bool
FlipVertical bool
FrameLength float
LeftCoordinate float
RelativeX float
RelativeY float
RightCoordinate float
TextureName string
TopCoordinate float

Méthodes publiques

Méthode Description
ShouldSerializeFlipHorizontal ( ) : bool
ShouldSerializeFlipVertical ( ) : bool
ShouldSerializeRelativeX ( ) : bool
ShouldSerializeRelativeY ( ) : bool

Method Details

ShouldSerializeFlipHorizontal() public méthode

public ShouldSerializeFlipHorizontal ( ) : bool
Résultat bool

ShouldSerializeFlipVertical() public méthode

public ShouldSerializeFlipVertical ( ) : bool
Résultat bool

ShouldSerializeRelativeX() public méthode

public ShouldSerializeRelativeX ( ) : bool
Résultat bool

ShouldSerializeRelativeY() public méthode

public ShouldSerializeRelativeY ( ) : bool
Résultat bool

Property Details

BottomCoordinate public_oe property

The bottom coordinate in texture coordinates of the AnimationFrame. Default is 1.
public float BottomCoordinate
Résultat float

FlipHorizontal public_oe property

Whether the texture should be flipped horizontally.
public bool FlipHorizontal
Résultat bool

FlipVertical public_oe property

Whether the texture should be flipped on the vertidally.
public bool FlipVertical
Résultat bool

FrameLength public_oe property

The amount of time in seconds the AnimationFrame should be shown for.
public float FrameLength
Résultat float

LeftCoordinate public_oe property

The left coordinate in texture coordinates of the AnimationFrame. Default is 0.
public float LeftCoordinate
Résultat float

RelativeX public_oe property

The relative X position of the object that is using this AnimationFrame. This is only applied if the IAnimationChainAnimatable's UseAnimationRelativePosition is set to true.
public float RelativeX
Résultat float

RelativeY public_oe property

The relative Y position of the object that is using this AnimationFrame. This is only applied if the IAnimationChainAnimatable's UseAnimationRelativePosition is set to true.
public float RelativeY
Résultat float

RightCoordinate public_oe property

The right coordinate in texture coordinates of the AnimationFrame. Default is 1.
public float RightCoordinate
Résultat float

TextureName public_oe property

Used in XML Serialization of AnimationChains - this should not explicitly be set by the user.
public string TextureName
Résultat string

TopCoordinate public_oe property

The top coordinate in texture coordinates of the AnimationFrame. Default is 0.
public float TopCoordinate
Résultat float