Méthode | Description | |
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AddScreen ( |
Adds a new screen to the screen manager.
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ExitGame ( ) : void | ||
FarseerPhysicsSamples ( ) : System | ||
RemoveScreen ( |
Removes a screen from the screen manager. You should normally use GameScreen.ExitScreen instead of calling this directly, so the screen can gradually transition off rather than just being instantly removed.
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Méthode | Description | |
---|---|---|
Draw ( |
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Initialize ( ) : void | ||
LoadContent ( ) : void | ||
UnloadContent ( ) : void | ||
Update ( |
Allows each screen to run logic.
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public AddScreen ( |
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screen | ||
Résultat | void |
protected Draw ( |
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gameTime | ||
Résultat | void |
public RemoveScreen ( |
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screen | ||
Résultat | void |
protected Update ( |
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gameTime | ||
Résultat | void |