Method | Description | |
---|---|---|
AddScreen ( |
Adds a new screen to the screen manager.
|
|
ExitGame ( ) : void | ||
FarseerPhysicsSamples ( ) : System | ||
RemoveScreen ( |
Removes a screen from the screen manager. You should normally use GameScreen.ExitScreen instead of calling this directly, so the screen can gradually transition off rather than just being instantly removed.
|
Method | Description | |
---|---|---|
Draw ( |
||
Initialize ( ) : void | ||
LoadContent ( ) : void | ||
UnloadContent ( ) : void | ||
Update ( |
Allows each screen to run logic.
|
public AddScreen ( |
||
screen | ||
return | void |
protected Draw ( |
||
gameTime | ||
return | void |
public RemoveScreen ( |
||
screen | ||
return | void |
protected Update ( |
||
gameTime | ||
return | void |