C# Class FarseerPhysics.Dynamics.Joints.SliderJoint

A distance joint contrains two points on two bodies to remain at a fixed distance from each other. You can view this as a massless, rigid rod.
Inheritance: Joint
Afficher le fichier Open project: scastle/Solitude Class Usage Examples

Méthodes publiques

Méthode Description
GetReactionForce ( float inv_dt ) : Vector2
GetReactionTorque ( float inv_dt ) : float
SliderJoint ( Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB, float minLength, float maxlength ) : System

Initializes a new instance of the SliderJoint class. Warning: Do not use a zero or short length.

Private Methods

Méthode Description
InitVelocityConstraints ( TimeStep &step ) : void
SolvePositionConstraints ( ) : bool
SolveVelocityConstraints ( TimeStep &step ) : void

Method Details

GetReactionForce() public méthode

public GetReactionForce ( float inv_dt ) : Vector2
inv_dt float
Résultat Vector2

GetReactionTorque() public méthode

public GetReactionTorque ( float inv_dt ) : float
inv_dt float
Résultat float

SliderJoint() public méthode

Initializes a new instance of the SliderJoint class. Warning: Do not use a zero or short length.
public SliderJoint ( Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB, float minLength, float maxlength ) : System
bodyA Body The first body.
bodyB Body The second body.
anchorA Vector2 The first body anchor.
anchorB Vector2 The second body anchor.
minLength float The minimum length between anchorpoints
maxlength float The maximum length between anchorpoints.
Résultat System