Свойство | Type | Description | |
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Bindings | List |
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Effect |
Méthode | Description | |
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AddAccessory ( |
Adds an accessory to this avatar.
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Avatar ( |
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Avatar ( |
Creates a new Avatar instance.
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DeviceReset ( GraphicsDevice Device ) : void | ||
Draw ( Microsoft device ) : void |
Draws the meshes making up this Avatar instance.
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DrawGeometry ( Microsoft device, |
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Initialize ( ) : void |
Initializes this Avatar instance.
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ReloadSkeleton ( ) : void |
When the skeleton changes (for example due to an animation) this method will recompute the meshes to adhere to the new skeleton positions.
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RemoveAccessory ( |
Remove an accessory from this avatar.
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RemoveAppearance ( |
Removes an Appearance instance from this avatar.
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StoreOnGPU ( GraphicsDevice device ) : void | ||
Update ( FSO state ) : void |
Updates this Avatar instance.
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setVitaboyEffect ( |
Méthode | Description | |
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AddAppearance ( |
Adds an Appearance instance to this avatar.
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AddBinding ( |
Adds a Binding instance to this avatar.
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RemoveBinding ( |
Removes a Binding instance from this avatar.
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public AddAccessory ( |
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apr | The Appearance instance of the accessory. | |
Résultat | void |
protected AddAppearance ( |
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appearance | The Appearance instance to add. | |
Résultat |
protected AddBinding ( |
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binding | The Binding instance to add. | |
Résultat |
public Avatar ( |
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skel | A Skeleton instance. | |
Résultat | System |
public DeviceReset ( GraphicsDevice Device ) : void | ||
Device | GraphicsDevice | |
Résultat | void |
public Draw ( Microsoft device ) : void | ||
device | Microsoft | A GraphicsDevice instance. |
Résultat | void |
public DrawGeometry ( Microsoft device, |
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device | Microsoft | |
effect | ||
Résultat | void |
public RemoveAccessory ( |
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apr | The Appearance of the accessory to remove. | |
Résultat | void |
public RemoveAppearance ( |
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appearance | The Appearance instance to remove. | |
dispose | bool | Should the appearance be disposed? |
Résultat | void |
protected RemoveBinding ( |
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instance | The Binding instance to remove. | |
dispose | bool | Should the binding be disposed? |
Résultat | void |
public StoreOnGPU ( GraphicsDevice device ) : void | ||
device | GraphicsDevice | |
Résultat | void |
public Update ( FSO state ) : void | ||
state | FSO | An UpdateState instance. |
Résultat | void |
public static setVitaboyEffect ( |
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e | ||
Résultat | void |