C# Class FSO.Vitaboy.Avatar

The base class for all avatars in the game.
Inheritance: FSO.Common.Rendering.Framework._3DComponent
Mostrar archivo Open project: RHY3756547/FreeSO Class Usage Examples

Public Properties

Property Type Description
Bindings List
Effect Microsoft.Xna.Framework.Graphics.Effect

Public Methods

Method Description
AddAccessory ( Appearance apr ) : void

Adds an accessory to this avatar.

Avatar ( Avatar old ) : System
Avatar ( Skeleton skel ) : System

Creates a new Avatar instance.

DeviceReset ( GraphicsDevice Device ) : void
Draw ( Microsoft device ) : void

Draws the meshes making up this Avatar instance.

DrawGeometry ( Microsoft device, Effect effect ) : void
Initialize ( ) : void

Initializes this Avatar instance.

ReloadSkeleton ( ) : void

When the skeleton changes (for example due to an animation) this method will recompute the meshes to adhere to the new skeleton positions.

RemoveAccessory ( Appearance apr ) : void

Remove an accessory from this avatar.

RemoveAppearance ( AvatarAppearanceInstance appearance, bool dispose ) : void

Removes an Appearance instance from this avatar.

StoreOnGPU ( GraphicsDevice device ) : void
Update ( FSO state ) : void

Updates this Avatar instance.

setVitaboyEffect ( Effect e ) : void

Protected Methods

Method Description
AddAppearance ( Appearance appearance ) : AvatarAppearanceInstance

Adds an Appearance instance to this avatar.

AddBinding ( Binding binding ) : AvatarBindingInstance

Adds a Binding instance to this avatar.

RemoveBinding ( AvatarBindingInstance instance, bool dispose ) : void

Removes a Binding instance from this avatar.

Method Details

AddAccessory() public method

Adds an accessory to this avatar.
public AddAccessory ( Appearance apr ) : void
apr Appearance The Appearance instance of the accessory.
return void

AddAppearance() protected method

Adds an Appearance instance to this avatar.
protected AddAppearance ( Appearance appearance ) : AvatarAppearanceInstance
appearance Appearance The Appearance instance to add.
return AvatarAppearanceInstance

AddBinding() protected method

Adds a Binding instance to this avatar.
protected AddBinding ( Binding binding ) : AvatarBindingInstance
binding Binding The Binding instance to add.
return AvatarBindingInstance

Avatar() public method

public Avatar ( Avatar old ) : System
old Avatar
return System

Avatar() public method

Creates a new Avatar instance.
public Avatar ( Skeleton skel ) : System
skel Skeleton A Skeleton instance.
return System

DeviceReset() public method

public DeviceReset ( GraphicsDevice Device ) : void
Device GraphicsDevice
return void

Draw() public method

Draws the meshes making up this Avatar instance.
public Draw ( Microsoft device ) : void
device Microsoft A GraphicsDevice instance.
return void

DrawGeometry() public method

public DrawGeometry ( Microsoft device, Effect effect ) : void
device Microsoft
effect Microsoft.Xna.Framework.Graphics.Effect
return void

Initialize() public method

Initializes this Avatar instance.
public Initialize ( ) : void
return void

ReloadSkeleton() public method

When the skeleton changes (for example due to an animation) this method will recompute the meshes to adhere to the new skeleton positions.
public ReloadSkeleton ( ) : void
return void

RemoveAccessory() public method

Remove an accessory from this avatar.
public RemoveAccessory ( Appearance apr ) : void
apr Appearance The Appearance of the accessory to remove.
return void

RemoveAppearance() public method

Removes an Appearance instance from this avatar.
public RemoveAppearance ( AvatarAppearanceInstance appearance, bool dispose ) : void
appearance AvatarAppearanceInstance The Appearance instance to remove.
dispose bool Should the appearance be disposed?
return void

RemoveBinding() protected method

Removes a Binding instance from this avatar.
protected RemoveBinding ( AvatarBindingInstance instance, bool dispose ) : void
instance AvatarBindingInstance The Binding instance to remove.
dispose bool Should the binding be disposed?
return void

StoreOnGPU() public method

public StoreOnGPU ( GraphicsDevice device ) : void
device GraphicsDevice
return void

Update() public method

Updates this Avatar instance.
public Update ( FSO state ) : void
state FSO An UpdateState instance.
return void

setVitaboyEffect() public static method

public static setVitaboyEffect ( Effect e ) : void
e Microsoft.Xna.Framework.Graphics.Effect
return void

Property Details

Bindings public_oe property

public List Bindings
return List

Effect public_oe static_oe property

public static Effect,Microsoft.Xna.Framework.Graphics Effect
return Microsoft.Xna.Framework.Graphics.Effect