Méthode |
Description |
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AddRef ( ) : void |
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Release ( ) : void |
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WeaponAim ( byte use ) : bool |
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WeaponAnim2 ( byte use ) : uint |
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WeaponApCost ( byte use ) : uint |
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WeaponDmgMax ( byte use ) : int |
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WeaponDmgMin ( byte use ) : int |
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WeaponDmgType ( byte use ) : Damage |
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WeaponEffect ( byte use ) : ushort |
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WeaponIsGunAttack ( byte use ) : bool |
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WeaponIsHtHAttack ( byte use ) : bool |
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WeaponIsPrimaryAviable ( ) : bool |
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WeaponIsRangedAttack ( byte use ) : bool |
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WeaponIsSecondaryAviable ( ) : bool |
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WeaponIsThirdAviable ( ) : bool |
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WeaponMaxDist ( byte use ) : uint |
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WeaponRemove ( byte use ) : bool |
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WeaponRound ( byte use ) : uint |
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WeaponSkill ( byte use ) : int |
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WeaponSoundId ( byte use ) : int |
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