C# Class FOnline.ProtoItem

Mostrar archivo Open project: wladimiiir/vault112

Public Methods

Method Description
AddRef ( ) : void
Release ( ) : void
WeaponAim ( byte use ) : bool
WeaponAnim2 ( byte use ) : uint
WeaponApCost ( byte use ) : uint
WeaponDmgMax ( byte use ) : int
WeaponDmgMin ( byte use ) : int
WeaponDmgType ( byte use ) : Damage
WeaponEffect ( byte use ) : ushort
WeaponIsGunAttack ( byte use ) : bool
WeaponIsHtHAttack ( byte use ) : bool
WeaponIsPrimaryAviable ( ) : bool
WeaponIsRangedAttack ( byte use ) : bool
WeaponIsSecondaryAviable ( ) : bool
WeaponIsThirdAviable ( ) : bool
WeaponMaxDist ( byte use ) : uint
WeaponRemove ( byte use ) : bool
WeaponRound ( byte use ) : uint
WeaponSkill ( byte use ) : int
WeaponSoundId ( byte use ) : int

Private Methods

Method Description
AddRef ( IntPtr ptr ) : void
ProtoItem ( IntPtr ptr ) : System
Release ( IntPtr ptr ) : void

Method Details

AddRef() public method

public AddRef ( ) : void
return void

Release() public method

public Release ( ) : void
return void

WeaponAim() public method

public WeaponAim ( byte use ) : bool
use byte
return bool

WeaponAnim2() public method

public WeaponAnim2 ( byte use ) : uint
use byte
return uint

WeaponApCost() public method

public WeaponApCost ( byte use ) : uint
use byte
return uint

WeaponDmgMax() public method

public WeaponDmgMax ( byte use ) : int
use byte
return int

WeaponDmgMin() public method

public WeaponDmgMin ( byte use ) : int
use byte
return int

WeaponDmgType() public method

public WeaponDmgType ( byte use ) : Damage
use byte
return Damage

WeaponEffect() public method

public WeaponEffect ( byte use ) : ushort
use byte
return ushort

WeaponIsGunAttack() public method

public WeaponIsGunAttack ( byte use ) : bool
use byte
return bool

WeaponIsHtHAttack() public method

public WeaponIsHtHAttack ( byte use ) : bool
use byte
return bool

WeaponIsPrimaryAviable() public method

public WeaponIsPrimaryAviable ( ) : bool
return bool

WeaponIsRangedAttack() public method

public WeaponIsRangedAttack ( byte use ) : bool
use byte
return bool

WeaponIsSecondaryAviable() public method

public WeaponIsSecondaryAviable ( ) : bool
return bool

WeaponIsThirdAviable() public method

public WeaponIsThirdAviable ( ) : bool
return bool

WeaponMaxDist() public method

public WeaponMaxDist ( byte use ) : uint
use byte
return uint

WeaponRemove() public method

public WeaponRemove ( byte use ) : bool
use byte
return bool

WeaponRound() public method

public WeaponRound ( byte use ) : uint
use byte
return uint

WeaponSkill() public method

public WeaponSkill ( byte use ) : int
use byte
return int

WeaponSoundId() public method

public WeaponSoundId ( byte use ) : int
use byte
return int