C# Class EffectEditor.Controls.ComponentEditor

Inheritance: System.Windows.Forms.UserControl
Afficher le fichier Open project: vchelaru/FlatRedBall

Méthodes publiques

Свойство Type Description
Component EffectEditor.EffectComponents.EffectComponent

Private Properties

Свойство Type Description
InitializeComponent void
OnComponentChanged void
UpdateComponent void
UpdateComponent void
UpdateSemantics void
UpdateShaderProfiles void
componentFunctionCode_TextChanged void
componentNameBox_TextChanged void
componentParameterInputs_ParametersChanged void
componentParameterOutputs_ParametersChanged void
componentSelectionBox_SelectedIndexChanged void
pixelShaderCheckbox_CheckedChanged void
pixelShaderProfileSelector_SelectedIndexChanged void
vertexShaderCheckbox_CheckedChanged void
vertexShaderProfileSelector_SelectedIndexChanged void

Méthodes publiques

Méthode Description
ComponentEditor ( ) : System
RestoreNameEditPosition ( ) : void
SaveNameEditPosition ( ) : void
SetComponent ( EffectComponent component ) : void

Sets a new component on this editor - and updates parameters

Méthodes protégées

Méthode Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Méthode Description
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

OnComponentChanged ( ) : void
UpdateComponent ( ) : void
UpdateComponent ( bool updateCallback ) : void
UpdateSemantics ( ) : void

Updates available semantics

UpdateShaderProfiles ( ) : void

Updates available shader profiles when shader type is exclusive

componentFunctionCode_TextChanged ( object sender, EventArgs e ) : void
componentNameBox_TextChanged ( object sender, EventArgs e ) : void
componentParameterInputs_ParametersChanged ( object sender, EventArgs e ) : void
componentParameterOutputs_ParametersChanged ( object sender, EventArgs e ) : void
componentSelectionBox_SelectedIndexChanged ( object sender, EventArgs e ) : void
pixelShaderCheckbox_CheckedChanged ( object sender, EventArgs e ) : void
pixelShaderProfileSelector_SelectedIndexChanged ( object sender, EventArgs e ) : void
vertexShaderCheckbox_CheckedChanged ( object sender, EventArgs e ) : void
vertexShaderProfileSelector_SelectedIndexChanged ( object sender, EventArgs e ) : void

Method Details

ComponentEditor() public méthode

public ComponentEditor ( ) : System
Résultat System

Dispose() protected méthode

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
Résultat void

RestoreNameEditPosition() public méthode

public RestoreNameEditPosition ( ) : void
Résultat void

SaveNameEditPosition() public méthode

public SaveNameEditPosition ( ) : void
Résultat void

SetComponent() public méthode

Sets a new component on this editor - and updates parameters
public SetComponent ( EffectComponent component ) : void
component EffectEditor.EffectComponents.EffectComponent The component to set
Résultat void

Property Details

Component public_oe property

The component being edited by this editor
public EffectComponent,EffectEditor.EffectComponents Component
Résultat EffectEditor.EffectComponents.EffectComponent