Свойство | Type | Description | |
---|---|---|---|
Destination | |||
Enter | |||
Exit | |||
ID | int | ||
JustEntered | bool | ||
Sing | System.Boolean | ||
SingTexture | System.String | ||
SingTextureFrames | |||
UnityAnimal | UnityAnimal | ||
Walk | System.Boolean | ||
WalkTexture | System.String | ||
WalkTextureFrames | |||
___i01 | |||
___i02 | |||
count_down10 | System.Single | ||
count_down8 | System.Single | ||
count_down9 | System.Single | ||
counter130 | |||
counter30 | |||
frame | int |
Méthode | Description | |
---|---|---|
Animal ( System animal, System walkTexture, System walkTextureFrames, System singTexture, System singTextureFrames, UnityEngine enter, UnityEngine exit, UnityEngine destination ) : Casanova.Prelude | ||
Rule0 ( float dt, |
||
Rule1 ( float dt, |
||
Rule2 ( float dt, |
||
Update ( float dt, |
public Animal ( System animal, System walkTexture, System walkTextureFrames, System singTexture, System singTextureFrames, UnityEngine enter, UnityEngine exit, UnityEngine destination ) : Casanova.Prelude | ||
animal | System | |
walkTexture | System | |
walkTextureFrames | System | |
singTexture | System | |
singTextureFrames | System | |
enter | UnityEngine | |
exit | UnityEngine | |
destination | UnityEngine | |
Résultat | Casanova.Prelude |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Rule2 ( float dt, |
||
dt | float | |
world | ||
Résultat | void |
public Update ( float dt, |
||
dt | float | |
world | ||
Résultat | void |